Chong-U Lim
Affiliations:- MIT, Cambridge, USA
According to our database1,
Chong-U Lim
authored at least 16 papers
between 2010 and 2017.
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Bibliography
2017
Commun. ACM, 2017
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Me, my Avatar(s), and Al: computational models of users and virtual identities for analysis, design, and development.
PhD thesis, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Developing Computational Models of Players' Identities and Values from Videogame Avatars.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Understanding players' identities and behavioral archetypes from avatar customization data.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014
An approach to general videogame evaluation and automatic generation using a description language.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Computationally Modeling Narratives of Social Group Membership with the Chimeria System.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2010
Proceedings of the Applications of Evolutionary Computation, 2010