Chitphon Yachulawetkunakorn

According to our database1, Chitphon Yachulawetkunakorn authored at least 11 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of six.

Timeline

2017
2018
2019
2020
2021
2022
2023
0
1
2
3
4
1
2
1
2
2
3

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Effectiveness of Learning Seminar Course to Promoting Research Skills : Observe- Plan-Organize-Present in Science Project.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

The Collaborative Learning of Science Project to Supporting 4C's Skills for Learning in 21st Century.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
Design of Collaborative Ubiquitous Learning in Promoting Digital Education: Integrating History, Science, Technology in Reflection Class.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

2021
Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy.
Int. J. Mob. Learn. Organisation, 2021

2019
An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

2018
Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE).
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017


  Loading...