Ching-Kun Hsu
Orcid: 0000-0001-6504-9540Affiliations:
- National Taiwan Normal University, Department of Technology Application and Human Resource Development, Taipei, Taiwan
According to our database1,
Ching-Kun Hsu
authored at least 45 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning.
IEEE Trans. Learn. Technol., 2024
Predicting Learning Achievement through Self-Regulated Learning Strategies, Motivation, and Programming Behaviors.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024
Using a Hierarchical Clustering Algorithm to Explore the Relationship Between Students' Program Debugging and Learning Performance.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
2023
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning.
IEEE Trans. Learn. Technol., April, 2023
Impacts of interactions between peer assessment and learning styles on students' mobile learning achievements and motivations in vocational design certification courses.
Interact. Learn. Environ., April, 2023
Interaction of visual interface and academic levels with young students' anxiety, playfulness, and enjoyment in programming for robot control.
Univers. Access Inf. Soc., March, 2023
A validity and reliability study of the formative model for the indicators of STEAM education creations.
Educ. Inf. Technol., 2023
Effects of voice assistant creation using different learning approaches on performance of computational thinking.
Comput. Educ., 2023
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
2022
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game.
Res. Pract. Technol. Enhanc. Learn., 2022
The different effects of daily-life instant response social media and an educational feedback system on flipped learning: from the evidence of behavioral analysis.
Interact. Learn. Environ., 2022
2021
Self-efficacy and behavior patterns of learners using a real-time collaboration system developed for group programming.
Int. J. Comput. Support. Collab. Learn., 2021
Behavioral-pattern exploration and development of an instructional tool for young children to learn AI.
Comput. Educ. Artif. Intell., 2021
2020
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness.
Interact. Learn. Environ., 2020
Integration of the peer assessment approach with a virtual reality design system for learning earth science.
Comput. Educ., 2020
Effects of applying a VR-based two-tier test strategy to promote elementary students' learning performance in a Geology class.
Br. J. Educ. Technol., 2020
Learning Chinese as a Second Language by Educational Robots Integrating the Operation of Conditional Logic in Computational Thinking and the Usage of the Causal Sentences.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Effects of gender and different augmented reality learning systems on English vocabulary learning of elementary school students.
Univers. Access Inf. Soc., 2019
Using a concept mapping strategy to improve the motivation of EFL students in Google Hangouts Peer-Tutoring Sessions with native speakers.
Interact. Learn. Environ., 2019
Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles.
Int. J. Hum. Comput. Interact., 2019
2018
Behavioural sequential analysis of using an instant response application to enhance peer interactions in a flipped classroom.
Interact. Learn. Environ., 2018
Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence.
J. Educ. Technol. Soc., 2018
How to learn and how to teach computational thinking: Suggestions based on a review of the literature.
Comput. Educ., 2018
2017
The perceptions of using instant interaction applications for enhancing peer discussion in a flipped classroom.
Int. J. Mob. Learn. Organisation, 2017
Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses.
J. Educ. Technol. Soc., 2017
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.
Comput. Educ., 2017
Comput. Educ., 2017
Recommendation of Instructional Video Clips for HTML Learners Based on the ID3 Algorithm.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Effects of A Peer Assessment System based on a Grid-based Knowledge Classification Approach on Computer Skills Training.
J. Educ. Technol. Soc., 2016
The Effects of a Dynamic Repertory Grid for Peer Assessment: Peer Assessment of Computer Software Application Certificate Practice.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
Integrating Mind Tools and Peer Assessment for Assisting Students in Foreign Language Learning.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2015
Res. Pract. Technol. Enhanc. Learn., 2015
The effects of using interactive e-book on English learning effectiveness of different proficiency students.
Int. J. Mob. Learn. Organisation, 2015
2014
A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities.
Interact. Learn. Environ., 2014
An Automatic Caption Filtering and Partial Hiding Approach to Improving the English Listening Comprehension of EFL Students.
J. Educ. Technol. Soc., 2014
2013
How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game.
J. Educ. Technol. Soc., 2013
Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices.
J. Educ. Technol. Soc., 2013
A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students.
Comput. Educ., 2013
2012
Effects on learners' performance of using selected and open network resources in a problem-based learning activity.
Br. J. Educ. Technol., 2012
The Impacts of Flexible Grouping in a Mobile-Assisted Game-based Chinese Character Learning Approach.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2010
Development of a reading material recommendation system based on a knowledge engineering approach.
Comput. Educ., 2010
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010
2009
Development of a Reading Material Recommendation System Based on a Multi-expert Knowledge Acquisition Approach.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2007
Proceedings of the 3rd International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007), 2007