Ching-Huei Chen

Orcid: 0000-0001-9697-3752

According to our database1, Ching-Huei Chen authored at least 22 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Effectiveness of AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior.
Educ. Inf. Technol., October, 2024

2021
Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners.
J. Comput. Assist. Learn., 2021

2020
Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation.
J. Comput. Assist. Learn., 2020

2019
The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment.
Comput. Educ., 2019

2018
Designing a technology-enhanced flipped learning system to facilitate students' self-regulation and performance.
J. Comput. Assist. Learn., 2018

The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability.
Interact. Learn. Environ., 2018

How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns.
J. Educ. Technol. Soc., 2018

Which students benefit most from a flipped classroom approach to language learning?
Br. J. Educ. Technol., 2018

2016
Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation.
Comput. Hum. Behav., 2016

Promoting science learning in game-based learning with question prompts and feedback.
Comput. Educ., 2016

2015
Enhancing middle school students' scientific learning and motivation through agent-based learning.
J. Comput. Assist. Learn., 2015

Interactivity of Question Prompts and Feedback on Secondary Students' Science Knowledge Acquisition and Cognitive Load.
J. Educ. Technol. Soc., 2015

The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation.
J. Educ. Technol. Soc., 2015

2013
Designing online scaffolds for interactive computer simulation.
Interact. Learn. Environ., 2013

2012
The interplay between cognitive and motivational variables in a supportive online learning system for secondary physical education.
Comput. Educ., 2012

2011
Transforming online professional development: The design and implementation of the project-based learning management system (PBLMs) for in-service teachers.
Br. J. Educ. Technol., 2011

Factors affecting students' performance in a supportive e-learning system - eCIS: an exploratory study.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Effect of Live Simulation on Middle School Students' Attitudes and Learning toward Science.
J. Educ. Technol. Soc., 2010

Promoting college students' knowledge acquisition and ill-structured problem solving: Web-based integration and procedure prompts.
Comput. Educ., 2010

2008
Design Principles for 21st-Century Educational Technology: Connecting Theory and Practice.
Int. J. Inf. Commun. Technol. Educ., 2008

2007
Cultural diversity in instructional design for technology-based education.
Br. J. Educ. Technol., 2007

2006
The design of a web-based cognitive modeling system to support ill-structured problem solving.
Br. J. Educ. Technol., 2006


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