Chin-Chen Chang

Affiliations:
  • National United University, Department of Computer Science and Information Engineering, Miaoli, Taiwan
  • National Chiao Tung University, Department of Computer Science, Hsinchu, Taiwan (PhD 1998)
  • Chung Hua University, Department of Information Management, Hsinchu, Taiwan (former)


According to our database1, Chin-Chen Chang authored at least 34 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Sand Painting Generation Based on Convolutional Neural Networks.
J. Imaging, February, 2024

2021
Object Detection and Depth Estimation Approach Based on Deep Convolutional Neural Networks.
Sensors, 2021

An SMVQ compressed data hiding scheme based on multiple linear regression prediction.
Connect. Sci., 2021

2019
Image resizing using fuzzy inferences.
IET Image Process., 2019

Toward Human-like Billiard AI Bot Based on Backward Induction and Machine Learning.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

2017
Model-based 3D pose estimation for pick-and-place application.
Proceedings of the Fifteenth IAPR International Conference on Machine Vision Applications, 2017

An in-car camera system for traffic sign detection and recognition.
Proceedings of the Joint 17th World Congress of International Fuzzy Systems Association and 9th International Conference on Soft Computing and Intelligent Systems, 2017

2016
Inner engraving for the creation of a balanced LEGO sculpture.
Vis. Comput., 2016

An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing.
Comput. Graph. Forum, 2016

2013
Adaptive sampling approach for volumetric shadows in dynamic scenes.
IET Image Process., 2013

Procedural grape bunch modeling.
Comput. Graph., 2013

Combining Depth Information for Image Retargeting.
Proceedings of the VISAPP 2013, 2013

A Video Retargeting Technique for RGB-D Camera.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2013

A Data-Driven Path Synthesis Framework for Racing Games.
Proceedings of the Seventh International Conference on Image and Graphics, 2013

Texture Synthesis Approach Using Cooperative Features.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
An Automatic Race Track Generating System.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2010
An improved data hiding approach for polygon meshes.
Vis. Comput., 2010

GPU-based Collision Detection and Response for Particles on 3D Models.
J. Inf. Sci. Eng., 2010

Texture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tiles.
J. Inf. Sci. Eng., 2010

Novel Geometrical Voxelization Approach with Application to Streamlines.
J. Comput. Sci. Technol., 2010

Path Planning for Racing Games.
Int. J. Artif. Intell. Tools, 2010

2009
Hiding data: a high-capacity distortionless approach.
Multim. Syst., 2009

2008
Importance sampling of products from illumination and BRDF using spherical radial basis functions.
Vis. Comput., 2008

Feature alignment approach for hand posture recognition based on curvature scale space.
Neurocomputing, 2008

Genetic-Based Approach for Synthesizing Texture.
Int. J. Artif. Intell. Tools, 2008

2007
A momentum-based deformation system for granular material.
Comput. Animat. Virtual Worlds, 2007

2006
New Approach for Static Gesture Recognition.
J. Inf. Sci. Eng., 2006

Adaptive multiple sets of CSS features for hand posture recognition.
Neurocomputing, 2006

2005
Synthesizing transition textures on succession patterns.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Gesture recognition approach for sign language using curvature scale space and hidden Markov model.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Novel hierarchical approach for radiosity.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

2003
Modified curvature scale space feature alignment approach for hand posture recognition.
Proceedings of the 2003 International Conference on Image Processing, 2003

1998
Tighter error bounds and weighted error metrics for hierarchical radiosity.
Comput. Animat. Virtual Worlds, 1998

An accuracy enhancement algorithm for hierarchical radiosity.
Comput. Graph., 1998


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