Chien-Hsu Chen
Orcid: 0000-0002-1046-949X
According to our database1,
Chien-Hsu Chen
authored at least 60 papers
between 1999 and 2024.
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Bibliography
2024
Sensor-Based Data Acquisition via Ubiquitous Device to Detect Muscle Strength Training Activities.
CoRR, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Developing a personalized patient education platform for pre-colonoscopy instructions.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Virtual Reality Based NIHSS Assessment System Utilizing Design Patterns and SOLID Principles.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
2023
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023
The Impact of Virtual Reality Experiences on the Quality of Life and Psychological Well-Being of the Elderly.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023
2022
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
2021
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder.
Univers. Access Inf. Soc., 2021
Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army.
Int. J. Hum. Comput. Interact., 2021
Evaluation of Novel Cognitive Assessment System for Testing Visual Memory of the Elderly.
IEEE Access, 2021
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
Chatty Bot: An Alternative to Implement a Memory Training Option for the Upcoming Older Adults in Indonesia.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Virtual Reality Based System with a Stationary Bike to Enhance Lower Limb Training for Elderly.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
The Guardian Slippers: Designing an IoT Device to Enhance Safety for the Elderly in the Nursing Home.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
2020
Innovative Head-Mounted System Based on Inertial Sensors and Magnetometer for Detecting Falling Movements.
Sensors, 2020
A Haptic Feedback Device Reduces Dizziness in Users Watching a Virtual Reality Video.
Proceedings of the ICEMT 2020: The 4th International Conference on Education and Multimedia Technology, 2020
Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems.
Proceedings of the ICBBB 2020: 10th International Conference on Bioscience, 2020
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Using an augmented reality-based training system to promote spatial visualization ability for the elderly.
Univers. Access Inf. Soc., 2019
Effects of augmented reality-based multidimensional concept maps on students' learning achievement, motivation and acceptance.
Univers. Access Inf. Soc., 2019
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019
Using Virtual Reality Technology to Enhance the Experience of Immersive Sensation Training Color Applied to the Environment by Means of EEG.
Proceedings of the 2nd International Conference on Computing and Big Data, 2019
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Proceedings of the Advances in Social and Occupational Ergonomics, 2019
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2019
2018
Use of 3D printed insole to increase the propulsion of the forefoot for stroke patients.
Proceedings of the 1st IEEE International Conference on Knowledge Innovation and Invention, 2018
Proceedings of the 2018 IEEE International Conference on Engineering, 2018
Virtual and Augmented Reality to Historical Site Reconstruction: A Pilot Study of East Taiwan Old Railway Station.
Proceedings of the 2018 International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Applying augmented reality to enhance learning: a study of different teaching materials.
J. Comput. Assist. Learn., 2017
The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017
The effectiveness of using auto organizational menu to communicate with classmates: a case study of autism spectrum disorders.
Proceedings of the 6th International Conference on Software and Computer Applications, 2017
Proceedings of the 3rd International Conference on Communication and Information Processing, 2017
Proceedings of the 3rd International Conference on Communication and Information Processing, 2017
Proceedings of the Advances in Human Factors in Sports, Injury Prevention and Outdoor Recreation, 2017
2016
Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults.
Comput. Hum. Behav., 2016
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions.
Comput. Hum. Behav., 2016
2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015
Design of the Augmented Reality Based Training System to Promote Spatial Visualization Ability for Older Adults.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2011
Proceedings of the Internationalization, Design and Global Development, 2011
Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011
2009
Adv. Eng. Informatics, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009
2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
2004
Preferences of young children regarding interface layouts in child community web sites.
Interact. Comput., 2004
2003
Observation Threshold of Cellular Phone Represented Angles and Its Related Factors.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Disability Participation to Design an Assistive Product for Cerebral Palsy Patient.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
1999
The Comfort Evaluation of VR in Vibration and Slopes Environment.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999