Chien-Hsu Chen

Orcid: 0000-0002-1046-949X

According to our database1, Chien-Hsu Chen authored at least 60 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Sensor-Based Data Acquisition via Ubiquitous Device to Detect Muscle Strength Training Activities.
CoRR, 2024

sEMG for Heart Rate Monitoring in Home Exercise: A Comparative Analysis with ECG.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Developing a personalized patient education platform for pre-colonoscopy instructions.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Empowering Studio Design Pedagogy Through Extended Reality Environment.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Virtual Reality Based NIHSS Assessment System Utilizing Design Patterns and SOLID Principles.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Infinite Museum: Implementation and Evaluation of Redirected Experience.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Time-of-flight Sensor-based Wearable System for Trip-hazard Environment Detection.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

2023
LINE Chatbot for Recording Elderly Cognition to Screen Cognitive Impairment.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Cluster Dominance Analysis of Strength Training Motion Characteristics.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

The Impact of Virtual Reality Experiences on the Quality of Life and Psychological Well-Being of the Elderly.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2022
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Prototyping the Virtual Reality-Based NIHSS Stroke Assessment Training System.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

2021
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder.
Univers. Access Inf. Soc., 2021

Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army.
Int. J. Hum. Comput. Interact., 2021

Evaluation of Novel Cognitive Assessment System for Testing Visual Memory of the Elderly.
IEEE Access, 2021

Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Chatty Bot: An Alternative to Implement a Memory Training Option for the Upcoming Older Adults in Indonesia.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

Virtual Reality Based System with a Stationary Bike to Enhance Lower Limb Training for Elderly.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

The Guardian Slippers: Designing an IoT Device to Enhance Safety for the Elderly in the Nursing Home.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

2020
Innovative Head-Mounted System Based on Inertial Sensors and Magnetometer for Detecting Falling Movements.
Sensors, 2020

A Haptic Feedback Device Reduces Dizziness in Users Watching a Virtual Reality Video.
Proceedings of the ICEMT 2020: The 4th International Conference on Education and Multimedia Technology, 2020

Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems.
Proceedings of the ICBBB 2020: 10th International Conference on Bioscience, 2020

Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Using an augmented reality-based training system to promote spatial visualization ability for the elderly.
Univers. Access Inf. Soc., 2019

Effects of augmented reality-based multidimensional concept maps on students' learning achievement, motivation and acceptance.
Univers. Access Inf. Soc., 2019

Discussion on the Effect of Bedding on Sleep Postures.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Using Virtual Reality Technology to Enhance the Experience of Immersive Sensation Training Color Applied to the Environment by Means of EEG.
Proceedings of the 2nd International Conference on Computing and Big Data, 2019

PiChat: Smartphone Application to Expand the Social Network for the Elderly.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Developing Portable Clean Cart with Broom and Dustpan for Street Sweepers Needs.
Proceedings of the Advances in Social and Occupational Ergonomics, 2019

Design and Implementation of Bed-Exit Alarm System for Preventing Elderly Falling.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2019

2018
Use of 3D printed insole to increase the propulsion of the forefoot for stroke patients.
Proceedings of the 1st IEEE International Conference on Knowledge Innovation and Invention, 2018

Applying Service Design Method to Technology Transfer Process: A Pilot Study.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Virtual and Augmented Reality to Historical Site Reconstruction: A Pilot Study of East Taiwan Old Railway Station.
Proceedings of the 2018 International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Applying augmented reality to enhance learning: a study of different teaching materials.
J. Comput. Assist. Learn., 2017

The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

The effectiveness of using auto organizational menu to communicate with classmates: a case study of autism spectrum disorders.
Proceedings of the 6th International Conference on Software and Computer Applications, 2017

Citycell: an interactive OLED lighting system in public space.
Proceedings of the 3rd International Conference on Communication and Information Processing, 2017

Evaluation of surgical wound segmentation using quantitative analysis.
Proceedings of the 3rd International Conference on Communication and Information Processing, 2017

A Real-Time Feedback Navigation System Design for Visually Impaired Swimmers.
Proceedings of the Advances in Human Factors in Sports, Injury Prevention and Outdoor Recreation, 2017

2016
Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults.
Comput. Hum. Behav., 2016

Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions.
Comput. Hum. Behav., 2016

2015
BeaconPass: A Location Based APP Game for Traveler.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

Design of the Augmented Reality Based Training System to Promote Spatial Visualization Ability for Older Adults.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
HIDDEN LION: a location based app game of sword lion searching.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
System Development of Immersive Technology Theatre in Museum.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Developing Story Performing System for Children.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Play and pray: Spiritual enlightenment in virtual worlds.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2011
Design and Evaluation of a Novel Trackball Input Device for Middle-Aged Users.
Proceedings of the Internationalization, Design and Global Development, 2011

Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

2009
Product design evaluation model of child car seat using gray relational analysis.
Adv. Eng. Informatics, 2009

Design and Evaluation of Innovative Chord Input for Mobile Phones.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

The Evaluation of Operating Posture in Typing the QWERTY Keyboard on PDA.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2009

Design a Multi-Touch Table and Apply to Interior Furniture Allocation.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

2007
Augmented Interface for Children Chinese Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Improvements of Chord Input Devices for Mobile Computer Users.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2004
Preferences of young children regarding interface layouts in child community web sites.
Interact. Comput., 2004

2003
Observation Threshold of Cellular Phone Represented Angles and Its Related Factors.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Disability Participation to Design an Assistive Product for Cerebral Palsy Patient.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

1999
The Comfort Evaluation of VR in Vibration and Slopes Environment.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999


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