Chiara Bassano

Orcid: 0000-0001-5759-336X

According to our database1, Chiara Bassano authored at least 17 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Visual working memory in immersive visualization: a change detection experiment and an image-computable model.
Virtual Real., September, 2023

Detection and Localization of Changes in Immersive Virtual Reality.
Proceedings of the Image Analysis and Processing - ICIAP 2023 Workshops, 2023

2022
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.
IEEE Access, 2022

A VR Multiplayer Application for Fire Fighting Training Simulations.
Proceedings of the Extended Reality - First International Conference, 2022

2020
The Perception/Action loop: A Study on the Bandwidth of Human Perception and on Natural Human Computer Interaction for Immersive Virtual Reality Applications.
PhD thesis, 2020

Engineering Reliable Interactions in the Reality-Artificiality Continuum.
Proceedings of the First Workshop on Agents and Robots for reliable Engineered Autonomy, 2020

Improving Obstacle Awareness to Enhance Interaction in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

A WebGL Virtual Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-Based Applications.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020

A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A VR Game-based System for Multimodal Emotion Data Collection.
Proceedings of the Motion, Interaction and Games, 2019

Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

Evaluation of a Virtual Reality System for Ship Handling Simulations.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Human-Computer Interaction Approaches for the Assessment and the Practice of the Cognitive Capabilities of Elderly People.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017


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