Chiao-En Hsieh

Orcid: 0009-0003-0125-6630

According to our database1, Chiao-En Hsieh authored at least 10 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

2023
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2020
Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

2018
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

OoEs: playing in the immersive game with augmented haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016


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