Chi-Wen Huang

According to our database1, Chi-Wen Huang authored at least 11 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
In Situ Diagnosis of Industrial Motors by Using Vision-Based Smart Sensing Technology.
Sensors, 2019

Radiotherapy Target Contouring with Convolutional Gated Graph Neural Network.
CoRR, 2019

2017
Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Video Comic Drama Based Learning System for Collaborative Learning.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2014
Using Resource of Classroom and Content of Textbook to Build Immersive Interactive Learning Playground.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Using Learning Portfolio Platform to Enhance Altruistic Behaviors.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2012
The Effects of Using Embodied Interactions to Improve Learning Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Design a Partner Robot with Emotions in the Mixed Reality Learning Environment.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011


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