Cheryl Savery

According to our database1, Cheryl Savery authored at least 9 papers between 2010 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Consistency Maintenance in Networked Games.
PhD thesis, 2014

The effects of consistency maintenance methods on player experience and performance in networked games.
Proceedings of the Computer Supported Cooperative Work, 2014

Reducing the negative effects of inconsistencies in networked games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Timelines: simplifying the programming of lag compensation for the next generation of networked games.
Multim. Syst., 2013

When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Design of an exergaming station for children with cerebral palsy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
What + when = how: The timelines approach to consistency in networked games.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

It's about time: confronting latency in the development of groupware systems.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
The human factors of consistency maintenance in multiplayer computer games.
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010


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