Cheng Yao

Orcid: 0000-0001-6572-0242

According to our database1, Cheng Yao authored at least 107 papers between 2007 and 2024.

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Bibliography

2024
The "All-in-One" Colorimetric System for In Situ Synthesis of Gold Nanoparticles and Mercury Detection Assisted by Nonthermal Microplasma.
IEEE Trans. Instrum. Meas., 2024

Field curvature analysis and optimization method for near-eye display systems.
Displays, 2024

HypomimiaCoach: An AU-based Digital Therapy System for Hypomimia Detection & Rehabilitation with Parkinson's Disease.
CoRR, 2024

E-Joint: Fabrication of Large-Scale Interactive Objects Assembled by 3D Printed Conductive Parts with Copper Plated Joints.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Exploring Perceptions of Children's Learning Stress for Stress Management.
Proceedings of the Intelligent Computing, 2024

Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Aesthetics and Empowerment: Exploring AI-Driven Creativity.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Magnet Haptic: Using Magnets and Conductive Ink to Self-fabricate Interactive VR Devices.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2024

Intercircuit: Electroplating with Cavities for Fast Fabrication of Complex and High-Performance 3D Circuits.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

HydroSkin: Rapid Prototyping On-Skin Interfaces via Low-Cost Hydrographic Printing.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Rapid Fabrication of Haptic and Electric Input Interfaces using 4D Printed Origami.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"See, Hear, Touch, Smell, and, ...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Aesthetics of Connectivity for Empowerment - Considerations and Challenges.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

KiPneu: Designing a Constructive Pneumatic Platform for Biomimicry Learning in STEAM Education.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Simulation of computer image recognition technology based on image feature extraction.
Soft Comput., July, 2023

Feature Enhancement Pyramid and Shallow Feature Reconstruction Network for SAR Ship Detection.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2023

A Novel Anchor-Free Detector Using Global Context-Guide Feature Balance Pyramid and United Attention for SAR Ship Detection.
IEEE Geosci. Remote. Sens. Lett., 2023

Prompt Tuning for Multi-View Graph Contrastive Learning.
CoRR, 2023

Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Research and Practice of Hierarchical Painting-Based Digital Design Method.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Aesthetics and Empowerment.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

A Study on the Emotional Responses to Visual Art.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

The Design of Coral Protection Game Based on Sustainability Learning Model.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023

Elegami:Tangible Interactive Picture Book for children with Multimodal Interaction.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023

Melody Oasis: Research and Design of a Nature Interactive System for Children Based on Plant Electrical Signals.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023

Research and Design of Beachcombing Service System Based on Marine Ecotourism Concept.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023

Towards Personalized Instruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments.
Proceedings of the Learning and Collaboration Technologies, 2023

E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers Through Sensory Substitution.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Effect of Music Therapy on the Rehabilitation of Elderly People with Dementia.
Proceedings of the Design Studies and Intelligence Engineering, 2023

MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Observe It, Draw It: Scaffolding Children's Observations of Plant Biodiversity with an Interactive Drawing Tool.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
MsanlfNet: Semantic Segmentation Network With Multiscale Attention and Nonlocal Filters for High-Resolution Remote Sensing Images.
IEEE Geosci. Remote. Sens. Lett., 2022

Multiscale residual fusion network for image denoising.
IET Image Process., 2022

An Efficient Convolution Network with Adaptive receptive field feature for High-Resolution Remote Sensing Change Detection.
Proceedings of the 4th International Conference on Video, Signal and Image Processing, 2022

Digital Arts and Health.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Design with Caregivers: Enhancing Social Interaction for Children with Down Syndrome.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

InterestPainter: A Painting Support Tool to Promote Children's Interest in Painting.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

MusicCollage: A Music Composition Tool for Children Based on Synesthesia and a Genetic Algorithm.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

CamFi: An AI-driven and Camera-based System for Assisting Users in Finding Lost Objects in Multi-Person Scenarios.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Pababy: An Interactive System for First-time Parents to Learn Neonatal Nursing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

PneuMesh: Pneumatic-driven Truss-based Shape Changing System.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

EICO: Improving Few-Shot Text Classification via Explicit and Implicit Consistency Regularization.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2022, 2022

2021
Design of Variable Auxiliary Noise Influence Ratio for Adaptive Active Vibration Control.
Circuits Syst. Signal Process., 2021

Rope X: Assistance and Guidance on Jumping Rope Frequency, based on Real-time, Heart Rate Feedback During Exercise.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild Animals.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Papimation: A Symbol System for Children to Animate Their Drawing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Technology Probes to Explore How Children Learn About Gender Stereotypes.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ColorGuardian: Customize Skin Tattoos for Children with Vitiligo.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Bio Sketchbook: an AI-assisted Sketching Partner for Children's Biodiversity Observational Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

ModHera: A modular kit for parents to take care babies.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Bubble Beats: A Breathing Exercise Game Based on Music Rhythm for Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Design and Simulation of an Intelligent Current Monitoring System for Urban Rail Transit.
IEEE Access, 2020

PuzMap: Designing a Multi-sensory Puzzle Map for Children to Learn Geography.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality.
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020

ModBot: A Tangible and Modular Making Toolkit for Children to Create Underwater Robots.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Comparing the Tangible Tutorial System and the Human Teacher in Intangible Cultural Heritage Education.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Comparison of Bipolar and Unipolar Pulses in Cell Electrofusion: Simulation and Experimental Research.
IEEE Trans. Biomed. Eng., 2019

A Sensitive Near-Infrared Fluorescent Probe for Detecting Heavy Metal Ag<sup>+</sup> in Water Samples.
Sensors, 2019

Compact Light Field Augmented Reality Display with Eliminated Stray Light using Discrete Structures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

TONG: a wearable system to remind people of interpersonal distance.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Shadower: applying shadows to children's outdoor interaction.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

AquaBot: An Interactive System for Digital Water Play.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows.
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019

IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
VisHair: A Wearable Fashion Hair Lighting Interaction System.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Behavior Mapping of Sketching in VR Space with Physical Tablet Interface.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018

Papercut: Digital Fabrication and Design for Paper Cutting.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A Study of How List Format Influences the Visual Search Performance.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Navigation Configuration and Placement Influences the Visual Search Efficiency and Preference.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

KinToon: A Kinect Facial Projector for Communication Enhancement for ASD Children.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

An EEG-based Adaptive Training System for ASD Children.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Toon-chat: a cartoon-masked chat system for children with autism.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The artwork generating system of escher-like positive and negative pattern evolution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A Programming Cutting System to Enhance Productivity with Individualities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

infoTexture: Incremental Interfaces on Mesh Prototyping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WeaveMesh: A Low-Fidelity and Low-Cost Prototyping Approach for 3D Models Created by Flexible Assembly.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

LightingHair Slice: Situated Personal Wearable Fashion Interaction System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Dissecting developer policy violating apps: characterization and detection.
Proceedings of the 11th International Conference on Malicious and Unwanted Software, 2016

Coupling mechanism between Ozone and dual frequency ultrasound in advanced oxidative process.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2016

Designing with Concrete For Enhancing Everyday Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

CompuWoven: A Computer-Aided Fabrication Approach to Hand-Woven Craft.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Multi-scale anomaly detection for high-speed network traffic.
Trans. Emerg. Telecommun. Technol., 2015

Constructive Play: Designing for Role Play Stories with Interactive Play Objects.
Proceedings of the Ninth International Conference on Tangible, 2015

Situated Apparel: Designing to Reinforce Affective Communication.
Proceedings of the Ninth International Conference on Tangible, 2015

A weaving creation system for bamboo craft-design collaborations.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

2014
Hypergraph canonical correlation analysis for multi-label classification.
Signal Process., 2014

Trainer: a motion-based interactive game for balance rehabilitation training.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

DrumGenius: bridging learning-gap with interactive musical instruments.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Multiview diffeomorphic registration: Application to motion and strain estimation from 3D echocardiography.
Medical Image Anal., 2013

2011
3D flow reconstruction from multiple registered echo doppler views.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011

Multiview Diffeomorphic Registration for Motion and Strain Estimation from 3D Ultrasound Sequences.
Proceedings of the Functional Imaging and Modeling of the Heart, 2011

A Wavelet-Based Detection Approach to Traffic Anomalies.
Proceedings of the Seventh International Conference on Computational Intelligence and Security, 2011

2010
Registering Preprocedure Volumetric Images With Intraprocedure 3-D Ultrasound Using an Ultrasound Imaging Model.
IEEE Trans. Medical Imaging, 2010

Real-time digitised shadow play performance method based on multi-point interactive controlling method.
Int. J. Comput. Appl. Technol., 2010

Registration-based propagation for whole heart segmentation from compounded 3D echocardiography.
Proceedings of the 2010 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2010

Spatial compounding of large numbers of multi-view 3D echocardiography images using feature consistency.
Proceedings of the 2010 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2010

2009
Image-to-Physical Registration for Image-Guided Interventions Using 3-D Ultrasound and an Ultrasound Imaging Model.
Proceedings of the Information Processing in Medical Imaging, 2009

2007
Real-time cartoon water animation.
Comput. Animat. Virtual Worlds, 2007


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