Cheng-Hung Lo
Orcid: 0000-0002-7199-9339
According to our database1,
Cheng-Hung Lo
authored at least 33 papers
between 2006 and 2024.
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Bibliography
2024
Int. J. Hum. Comput. Interact., October, 2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen.
CoRR, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality.
Proceedings of the Cross-Cultural Design, 2024
Visual Continuity Revisited: Investigating the Effects of Edited Cuts, Long Take, and Cinematic Virtual Realty on Audience Emotional Response and Perception.
Proceedings of the Cross-Cultural Design, 2024
Engaging Children in Cultural Heritage Through Book Craft: An Interaction Design Approach.
Proceedings of the Cross-Cultural Design, 2024
2023
CoRR, 2023
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
The Emotional Impact of Camera Techniques in Cinematic Virtual Reality: Examining Frame Shots and Angles.
Proceedings of the Future Technologies Conference, 2023
2022
Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigation.
Virtual Real., 2022
Tensor-Based Orthogonal Matching Pursuit with Phase Rotation for Channel Estimation In Hybrid Beamforming Mimo-Ofdm Systems.
Proceedings of the IEEE International Conference on Acoustics, 2022
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022
How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022
2021
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., December, 2021
Frontiers Virtual Real., 2021
Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021
2019
Proceedings of the 2019 International Conference on Document Analysis and Recognition, 2019
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019
2018
Modern Service Design Thinking on Traditional Culture-Based Services: A Case Study of the Service Businesses in Suzhou Old Town Areas.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development, 2018
2017
J. Intell. Manuf., 2017
2015
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
2014
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014
2013
Evaluating Interactions between Appearance-Related Product Designs and Facial Characteristics.
Proceedings of the Fifth International Conference on Service Science and Innovation, 2013
2011
IEEE J. Solid State Circuits, 2011
Shape similarity measurement for 3D mechanical part using D2 shape distribution and negative feature decomposition.
Comput. Ind., 2011
2010
One-Step QFD based 3D morphological charts for concept generation of product variant design.
Expert Syst. Appl., 2010
2009
Comput. Graph. Forum, 2009
2006