Chenfanfu Jiang

Orcid: 0000-0003-3506-0583

According to our database1, Chenfanfu Jiang authored at least 114 papers between 2013 and 2024.

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Bibliography

2024
Augmented Incremental Potential Contact for Sticky Interactions.
IEEE Trans. Vis. Comput. Graph., August, 2024

X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD.
ACM Trans. Graph., July, 2024

Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation.
CoRR, 2024

Lightweight Predictive 3D Gaussian Splats.
CoRR, 2024

VideoPhy: Evaluating Physical Commonsense for Video Generation.
CoRR, 2024

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication.
CoRR, 2024

ElastoGen: 4D Generative Elastodynamics.
CoRR, 2024

Elastic Locomotion with Mixed Second-order Differentiation.
CoRR, 2024

Meta-Homogenization for Knitwear Simulation.
CoRR, 2024

GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details.
CoRR, 2024

PBI: Position-Based Dynamics Handles Updated Lagrangian Inelasticity.
CoRR, 2024

Mil2: Efficient Cloth Simulation Using Non-distance Barriers and Subspace Reuse.
CoRR, 2024

A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies.
CoRR, 2024

Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting.
CoRR, 2024

A Dynamic Duo of Finite Elements and Material Points.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows.
ACM Trans. Graph., December, 2023

A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling.
ACM Trans. Graph., August, 2023

Second-order Stencil Descent for Interior-point Hyperelasticity.
ACM Trans. Graph., August, 2023

A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

A Sparse Distributed Gigascale Resolution Material Point Method.
ACM Trans. Graph., April, 2023

Material Point Methods on Unstructured Tessellations: A Stable Kernel Approach With Continuous Gradient Reconstruction.
CoRR, 2023

Convergent Incremental Potential Contact.
CoRR, 2023

Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps.
CoRR, 2023

Neural Stress Fields for Reduced-order Elastoplasticity and Fracture.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Multi-Layer Thick Shells.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Efficient Learning of Mesh-Based Physical Simulation with Bi-Stride Multi-Scale Graph Neural Network.
Proceedings of the International Conference on Machine Learning, 2023

PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification.
Proceedings of the Eleventh International Conference on Learning Representations, 2023


2022
The power particle-in-cell method.
ACM Trans. Graph., 2022

Energetically consistent inelasticity for optimization time integration.
ACM Trans. Graph., 2022

Penetration-free projective dynamics on the GPU.
ACM Trans. Graph., 2022

Affine body dynamics: fast, stable and intersection-free simulation of stiff materials.
ACM Trans. Graph., 2022

A unified newton barrier method for multibody dynamics.
ACM Trans. Graph., 2022

An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids.
ACM Trans. Graph., 2022

TPA-Net: Generate A Dataset for Text to Physics-based Animation.
CoRR, 2022

Bi-Stride Multi-Scale Graph Neural Network for Mesh-Based Physical Simulation.
CoRR, 2022

Midas: A Multi-Joint Robotics Simulator with Intersection-Free Frictional Contact.
CoRR, 2022

Circumventing volumetric locking in explicit material point methods: A simple, efficient, and general approach.
CoRR, 2022

Complex Locomotion Skill Learning via Differentiable Physics.
CoRR, 2022

Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials.
CoRR, 2022

PlasticityNet: Learning to Simulate Metal, Sand, and Snow for Optimization Time Integration.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

HoD-Net: High-Order Differentiable Deep Neural Networks and Applications.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change.
ACM Trans. Graph., 2021

High-order differentiable autoencoder for nonlinear model reduction.
ACM Trans. Graph., 2021

Codimensional incremental potential contact.
ACM Trans. Graph., 2021

Medial IPC: accelerated incremental potential contact with medial elastics.
ACM Trans. Graph., 2021

Ships, splashes, and waves on a vast ocean.
ACM Trans. Graph., 2021

Intersection-free rigid body dynamics.
ACM Trans. Graph., 2021

Guaranteed globally injective 3D deformation processing.
ACM Trans. Graph., 2021

A Large-Scale Benchmark for the Incompressible Navier-Stokes Equations.
CoRR, 2021

BFEMP: Interpenetration-Free MPM-FEM Coupling with Barrier Contact.
CoRR, 2021

A barrier method for frictional contact on embedded interfaces.
CoRR, 2021

Soft Hybrid Aerial Vehicle via Bistable Mechanism.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

2020
A novel discretization and numerical solver for non-fourier diffusion.
ACM Trans. Graph., 2020

AnisoMPM: animating anisotropic damage mechanics.
ACM Trans. Graph., 2020

A massively parallel and scalable multi-CPU material point method.
ACM Trans. Graph., 2020

Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping.
ACM Trans. Graph., 2020

Incremental potential contact: intersection-and inversion-free, large-deformation dynamics.
ACM Trans. Graph., 2020

Chemomechanical simulation of soap film flow on spherical bubbles.
ACM Trans. Graph., 2020

IQ-MPM: an interface quadrature material point method for non-sticky strongly two-way coupled nonlinear solids and fluids.
ACM Trans. Graph., 2020

Second-order Neural Network Training Using Complex-step Directional Derivative.
CoRR, 2020

A Hybrid Lagrangian/Eulerian Collocated Advection and Projection Method for Fluid Simulation.
CoRR, 2020

A Hybrid Lagrangian-Eulerian Method for Topology Optimization.
CoRR, 2020

A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation.
Comput. Graph. Forum, 2020

2019
Fast and Scalable Position-Based Layout Synthesis.
IEEE Trans. Vis. Comput. Graph., 2019

CD-MPM: continuum damage material point methods for dynamic fracture animation.
ACM Trans. Graph., 2019

Efficient and conservative fluids using bidirectional mapping.
ACM Trans. Graph., 2019

Decomposed optimization time integrator for large-step elastodynamics.
ACM Trans. Graph., 2019

Silly rubber: an implicit material point method for simulating non-equilibrated viscoelastic and elastoplastic solids.
ACM Trans. Graph., 2019

Autonomous Precision Pouring From Unknown Containers.
IEEE Robotics Autom. Lett., 2019

Real-Time Fluid Simulation on the Surface of a Sphere.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Simulation and Visualization of Ductile Fracture with the Material Point Method.
Proc. ACM Comput. Graph. Interact. Tech., 2019

A Hybrid Material Point Method for Frictional Contact with Diverse Materials.
Proc. ACM Comput. Graph. Interact. Tech., 2019

A hybrid material-point spheropolygon-element method for solid and granular material interaction.
CoRR, 2019

Position-based real-time simulation of large crowds.
Comput. Graph., 2019

On hybrid lagrangian-eulerian simulation methods: practical notes and high-performance aspects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Mirroring without Overimitation: Learning Functionally Equivalent Manipulation Actions.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
A moving least squares material point method with displacement discontinuity and two-way rigid body coupling.
ACM Trans. Graph., 2018

GPU optimization of material point methods.
ACM Trans. Graph., 2018

Animating fluid sediment mixture in particle-laden flows.
ACM Trans. Graph., 2018

Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel Ground Truth Using Stochastic Grammars.
Int. J. Comput. Vis., 2018

Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper).
CoRR, 2018

A Temporally Adaptive Material Point Method with Regional Time Stepping.
Comput. Graph. Forum, 2018

Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Human-Centric Indoor Scene Synthesis Using Stochastic Grammar.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Multi-species simulation of porous sand and water mixtures.
ACM Trans. Graph., 2017

Anisotropic elastoplasticity for cloth, knit and hair frictional contact.
ACM Trans. Graph., 2017

An adaptive generalized interpolation material point method for simulating elastoplastic materials.
ACM Trans. Graph., 2017

A polynomial particle-in-cell method.
ACM Trans. Graph., 2017

Visualization of vascular injuries in extremity trauma.
Medical Biol. Eng. Comput., 2017

An angular momentum conserving affine-particle-in-cell method.
J. Comput. Phys., 2017

Configurable, Photorealistic Image Rendering and Ground Truth Synthesis by Sampling Stochastic Grammars Representing Indoor Scenes.
CoRR, 2017

Position-based multi-agent dynamics for real-time crowd simulation.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Consistent Probabilistic Simulation Underlying Human Judgment in Substance Dynamics.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Drucker-prager elastoplasticity for sand animation.
ACM Trans. Graph., 2016

Evaluating physical quantities and learning human utilities from RGBD videos.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

A virtual reality platform for dynamic human-scene interaction.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

The material point method for simulating continuum materials.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Fast Automated Liver Delineation from Computational Tomography Angiography.
Proceedings of the 20th Conference on Medical Image Understanding and Analysis, 2016

Inferring Forces and Learning Human Utilities from Videos.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Probabilistic Simulation Predicts Human Performance on Viscous Fluid-Pouring Problem.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Proposal of the Second Workshop on Physical and Social Scene Understanding.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

2015
The Material Point Method for the Physics-Based Simulation of Solids and Fluid.
PhD thesis, 2015

Optimization Integrator for Large Time Steps.
IEEE Trans. Vis. Comput. Graph., 2015

The affine particle-in-cell method.
ACM Trans. Graph., 2015

A material point method for viscoelastic fluids, foams and sponges.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Augmented MPM for phase-change and varied materials.
ACM Trans. Graph., 2014

An Adaptive Virtual Node Algorithm with Robust Mesh Cutting.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
A level set method for ductile fracture.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Modeling and animating myriapoda: a real-time kinematic/dynamic approach.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013


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