Chen Li

Orcid: 0000-0002-3143-5862

Affiliations:
  • East China Normal University, School of Computer Science and Technology, Shanghai, China (PhD 2019)


According to our database1, Chen Li authored at least 26 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition.
ACM Trans. Graph., April, 2024

A novel transformer-based graph generation model for vectorized road design.
Comput. Animat. Virtual Worlds, 2024

KDPM: Knowledge-driven dynamic perception model for evacuation scene simulation.
Comput. Animat. Virtual Worlds, 2024

Shadow Constrained DEM Refinement Based on Differentiable Rendering.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2024

2023
ORCANet: Differentiable multi-parameter learning for crowd simulation.
Comput. Animat. Virtual Worlds, 2023

MPM-driven dynamic desiccation cracking and curling in unsaturated soils.
Comput. Animat. Virtual Worlds, 2023

KDEM: A Knowledge-Driven Exploration Model for Indoor Crowd Evacuation Simulation.
Proceedings of the Advances in Computer Graphics, 2023

Learning Local Features of Motion Chain for Human Motion Prediction.
Proceedings of the Advances in Computer Graphics, 2023

2022
Learning frequency-aware convolutional neural network for spatio-temporal super-resolution water surface waves.
Comput. Animat. Virtual Worlds, 2022

Authoring multi-style terrain with global-to-local control.
Graph. Model., 2022

Unsupervised Textured Terrain Generation via Differentiable Rendering.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

2021
Learning Physical Parameters and Detail Enhancement for Gaseous Scene Design Based on Data Guidance.
IEEE Trans. Vis. Comput. Graph., 2021

An end-to-end model for chinese calligraphy generation.
Multim. Tools Appl., 2021

A Rapid, End-to-end, Generative Model for Gaseous Phenomena from Limited Views.
Comput. Graph. Forum, 2021

2020
An advanced hybrid smoothed particle hydrodynamics-fluid implicit particle method on adaptive grid for condensation simulation.
Comput. Animat. Virtual Worlds, 2020

Novel hierarchical strategies for SPH-centric algorithms on GPGPU.
Graph. Model., 2020

A Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimization.
Comput. Graph. Forum, 2020

Novel Sketch-Based 3D Model Retrieval via Cross-domain Feature Clustering and Matching.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2020, 2020

2019
Example-based rapid generation of vegetation on terrain via CNN-based distribution learning.
Vis. Comput., 2019

A General Novel Parallel Framework for SPH-centric Algorithms.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Data-driven retrieval of spray details with random forest-based distance.
Comput. Animat. Virtual Worlds, 2019

Hybrid modeling of Lagrangian-Eulerian method for high-speed fluid simulation.
Comput. Graph., 2019

2018
Pore-scale flow simulation in anisotropic porous material via fluid-structure coupling.
Graph. Model., 2018

2017
Hybrid modeling of multiphysical processes for particle-based volcano animation.
Comput. Animat. Virtual Worlds, 2017

Robust Gas Condensation Simulation with SPH based on Heat Transfer.
Proceedings of the 25th Pacific Conference on Computer Graphics and Applications, 2017

2015
Novel adaptive SPH with geometric subdivision for brittle fracture animation of anisotropic materials.
Vis. Comput., 2015


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