Chek Tien Tan
Orcid: 0000-0002-1023-8819
According to our database1,
Chek Tien Tan
authored at least 50 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction.
Proceedings of the ACM SIGGRAPH 2024 Labs, 2024
2023
The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: A Self-Driven Learning Platform.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the IEEE International Conference on Teaching, 2023
SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
Proceedings of the IEEE International Conference on Metaverse Computing, 2023
2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Proceedings of the IEEE International Conference on Teaching, 2020
2019
Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations.
Proceedings of the 4th International Workshop on Multimedia for Personal Health & Health Care, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2017
Entertain. Comput., 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the Australasian Computer Science Week Multiconference, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014
2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
2012
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders.
Proceedings of the Workshop at SIGGRAPH Asia, 2012
A feasibility study in using facial expressions analysis to evaluate player experiences.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Proceedings of the Audio Mostly 2012, 2012
2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
A combined tactical and strategic hierarchical learning framework in multi-agent games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007