Charles B. Owen

Orcid: 0009-0009-4255-4195

Affiliations:
  • Michigan State University, East Lansing, USA


According to our database1, Charles B. Owen authored at least 52 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Modeling Human Strategy for Flattening Wrinkled Cloth Using Neural Networks.
CoRR, 2024

Analyzing Differences in Student Engagement Between a Single Narrative Game Intervention and Multiple Narrative Games Intervention in an Undergraduate Computer Organization and Architecture Course.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

A Method for Presenting UML Class Diagrams with Audio for Blind and Visually Impaired Students.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

Wrinkle Detection and Cloth Flattening through Deep Learning and Image Analysis as Assistive Technologies for Sewing.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

2021
Estimating cybersickness from virtual reality applications.
Virtual Real., 2021

An Empirical Study of User Perception of Audio Stimuli in Relation to a Cartesian Space.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

Common Narrative in Educational Video Games: A Design of Games to Teach Circuits.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2017
Computer literacy through dance: the dancing computer project.
Int. J. Pervasive Comput. Commun., 2017

Evaluating Factors Affecting Virtual Reality Display.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
Review on cybersickness in applications and visual displays.
Virtual Real., 2016

Dancing Computer: Computer Literacy though Dance.
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016

2014
Integrating the audience into a theatre performance using mobile devices.
Int. J. Pervasive Comput. Commun., 2014

Individual variation in susceptibility to cybersickness.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Theatre Engine: Integrating mobile devices with live theater.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Facial Electromyogram Activation as Silent Speech Method.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Passive Viewpoints in a Collaborative Immersive Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
Minimum bounding boxes for regular cross-polytopes.
Proceedings of the ACM Symposium on Applied Computing, 2012

2010
An exploration of real-time environmental interventions for care of dementia patients in assistive living.
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010

An interactive user interface system for Alzheimer's intervention.
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010

2009
Natural Pose Generation from a Reduced Dimension Motion Capture Data Space.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Design of the PromoPad: An Automated Augmented-Reality Shopping Assistant.
J. Organ. End User Comput., 2008

SimDialog: A visual game dialog editor
CoRR, 2008

2007
Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality.
J. Manag. Inf. Syst., 2007

Octree-based animated geometry compression.
Comput. Graph., 2007

2006
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006

Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Hybrid Coding for Animated Polygonal Meshes: Combining Delta and Octree.
Proceedings of the International Symposium on Information Technology: Coding and Computing (ITCC 2005), 2005

2004
A QoS-aware routing scheme for mobile ad hoc networks.
Comput. Syst. Sci. Eng., 2004

Display-Relative Calibration for Optical See-Through Head-Mounted Displays.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Reducing the impact of mobility-induced route failures on QoS in MANETs.
Proceedings of the Global Telecommunications Conference, 2004. GLOBECOM '04, Dallas, Texas, USA, 29 November, 2004

2003
Evaluation of Calibration Procedures for Optical See-Through Head-Mounted Displays.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Comparative effectiveness of augmented reality in object assembly.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Experimental Evaluation of Augmented Reality in Object Assembly Task.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Factors affecting the performance of ad hoc networks.
Proceedings of the IEEE International Conference on Communications, 2002

2001
Fast client-server video summarization for continuous capture.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

A New System for Online Quantitative Evaluation of Optical See-through Augmentation.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
Parallel text alignment.
Int. J. Digit. Libr., 2000

Models for User Access Patterns on the Web: Semantic Content versus Access History.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

1999
Breacking the shackles on the physical page: Site level authoring for XML using ASML.
Proceedings of WebNet 99, 1999

The Shuffler: Software for a World-Wide-Web Based Form Routing System.
Proceedings of WebNet 99, 1999

Multimedia Interfaces for E-Commerce.
Proceedings of WebNet 99, 1999

1998
Multiple Media Correlation: Theory and Applications.
PhD thesis, 1998

Asml: Automatic Site Markup Language.
Multim. Tools Appl., 1998

The Roles of Video in the Design, Use, and Construction of Interactive Electronic Conference Proceedings.
J. Univers. Comput. Sci., 1998

Documentation Multi-Targeting Using ASML & JavaScript.
Proceedings of WebNet 98, 1998

Stimulus Tracking in Functional Magnetic Resonance Imaging (fMRI).
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Parallel Text Alignment.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

1997
ASML: Automatic Site Markup Language.
Proceedings of WebNet 97, 1997

The ImageTcl Multimedia Algorithm Development System.
Proceedings of the Fifth Annual Tcl/Tk Workshop 1997, 1997

Bottleneck-Free Separable Affine Image Warping.
Proceedings of the Proceedings 1997 International Conference on Image Processing, 1997

1995
Direct Manipulation of MPEG Compressed Digital Audio.
Proceedings of the Third ACM International Conference on Multimedia '95, 1995

Interactive multimedia conference proceedings.
Proceedings of the Human Factors in Computing Systems, 1995


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