Charles A. G. Madeira

Orcid: 0000-0002-4460-2877

Affiliations:
  • Federal University of Rio Grande do Norte, Natal, Brazil
  • Pierre and Marie Curie University, Paris, France (former)


According to our database1, Charles A. G. Madeira authored at least 16 papers between 2000 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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2005
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2020
2025
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Deep reinforcement learning in real-time strategy games: a systematic literature review.
Appl. Intell., February, 2025

2024
Proposal for a gamification strategy applied to remote learning.
J. Interact. Syst., 2024

Estratégias Adaptadas aos Jogos Digitais de RPG para o Ensino e Aprendizagem Cartográfica.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024

Missões em Jogos Digitais de RPG para o Ensino e Aprendizagem de Geometria.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024

Definição e Avaliação de uma Abordagem Gamificada para o Ensino de Teste de Software.
Proceedings of the 38th Brazilian Symposium on Software Engineering, 2024

2021
Capacitando Professores no Programa Norte-rio-grandense de Pensamento Computacional.
Revista Brasileira de Informática na Educ., 2021

2020
URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

2019
PlayEduc: A Conceptual Framework for the Development of Digital Educational Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2015
Creating efficient walls using potential fields in real-time strategy games.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2011
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2009
STRADA, une approche adaptative pour les jeux de stratégie modernes.
Rev. d'Intelligence Artif., 2009

2008
An Adaptive Cartography of DTV Programs.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

2006
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

2005
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations.
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005

2002
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

2000
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2000


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