Charalampos Rizopoulos

Orcid: 0000-0002-7835-0241

According to our database1, Charalampos Rizopoulos authored at least 22 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling.
Proceedings of the HCI in Games, 2023

Journeys, Maps, Dungeons: Navigating Narrative and Cinematic Space in Open World Digital Games.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

Using Virtual Reality to Raise Public Awareness of Obsessive-Compulsive Disorder: A Preliminary Study.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2021
Embedding an interactive art installation into a building for enhancing citizen's awareness on urban environmental conditions.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

Designing interfaces to promote the meaningfulness of urban data through an interactive art installation.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2019
ATHsENSe: An Experiment in Translating Urban Data to Multisensory Immersive Artistic Experiences in Public Space.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

2017
Γνωστικοί και περιβαλλοντικοί παράγοντες της επικοινωνίας μεταξύ ανθρώπου και νοήμονος περιβάλλοντος
PhD thesis, 2017

2015
Evaluating the user experience of a mobile user in a smart city context.
Int. J. Intell. Eng. Informatics, 2015

Designing for Mixed Embodied Presence in a Virtual Setting.
Proceedings of the Hybrid City 2015: Data to the People, 2015

2014
Mapping User Engagement to States of Affect via an Unobtrusive Biofeedback Device - A Dynamic Visualization of Real-time Assessment.
Proceedings of the PhyCS 2014, 2014

Design, Implementation, and Evaluation of a Location-Based System for Investigating the Parameters of Place Meaning for Visually Impaired Users.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Place Meaning and the Visually Impaired: The Impact of Sound Parameters on Place Attachment and Identity.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Deducing User States of Engagement in Real Time by Using a Purpose Built Unobtrusive Physiological Measurement Device: An Empirical Study and HCI Design Challenges.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014

2013
The Influence of Locative Media Use in an Urban Environment on Spatial Perception and Cognition.
Proceedings of the 9th International Conference on Intelligent Environments, 2013

Integrating game elements for increasing engagement and enhancing User Experience in a smart city context.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

2011
Erratum to: Theoretical and methodological implications of designing and implementing multiuser location-based games.
Pers. Ubiquitous Comput., 2011

Theoretical and methodological implications of designing and implementing multiuser location-based games.
Pers. Ubiquitous Comput., 2011

Implications of Theories of Communication and Spatial Behavior for the Design of Interactive Environments.
Proceedings of the 7th International Conference on Intelligent Environments, 2011

2010
Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space.
Proceedings of the Shared Encounters, 2010

2009
Insights into the design of communicative location-based experiences.
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009

2008
The ludic aspect of interaction during a pervasive game activity.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008


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