Charalambos Poullis
Orcid: 0000-0001-5666-5026
According to our database1,
Charalambos Poullis
authored at least 58 papers
between 2007 and 2024.
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Bibliography
2024
HydroVision: LiDAR-Guided Hydrometric Prediction with Vision Transformers and Hybrid Graph Learning.
CoRR, 2024
2023
Comput. Vis. Image Underst., July, 2023
Comput. Animat. Virtual Worlds, 2023
ESPiM: Eye-Strain Probation Model, An Eye-Tracking Analysis Measure for Digital Displays.
CoRR, 2023
Efficient Deduplication and Leakage Detection in Large Scale Image Datasets with a focus on the CrowdAI Mapping Challenge Dataset.
CoRR, 2023
Strategic Incorporation of Synthetic Data for Performance Enhancement in Deep Learning A Case Study on Object Tracking Tasks.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
Analysis of Hand Movement and Head Orientation in Hierarchical Menu Selection in Immersive AR.
Proceedings of the IEEE International Symposium on Multimedia, 2023
Proceedings of the Computer Vision Systems: 14th International Conference, 2023
TransGlow: Attention-augmented Transduction model based on Graph Neural Networks for Water Flow Forecasting.
Proceedings of the International Conference on Machine Learning and Applications, 2023
2022
CoRR, 2022
SaccadeNet: Towards Real-time Saccade Prediction for Virtual Reality Infinite Walking.
CoRR, 2022
Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illumination.
CoRR, 2022
Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination.
IEEE Computer Graphics and Applications, 2022
Simpler is better: Multilevel Abstraction with Graph Convolutional Recurrent Neural Network Cells for Traffic Prediction.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2022
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022
Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze.
Proceedings of the 15th International Conference on Human System Interaction, 2022
Proceedings of the 19th Conference on Robots and Vision, 2022
2021
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques.
Int. J. Hum. Comput. Stud., 2021
Semantic segmentation from remote sensor data and the exploitation of latent learning for classification of auxiliary tasks.
Comput. Vis. Image Underst., 2021
IDEA: Index of Difficulty for Eye Tracking Applications - An Analysis Model for Target Selection Tasks.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
2020
Large-Scale Urban Reconstruction with Tensor Clustering and Global Boundary Refinement.
IEEE Trans. Pattern Anal. Mach. Intell., 2020
EyeTAP: A Novel Technique using Voice Inputs to Address the Midas Touch Problem for Gaze-based Interactions.
CoRR, 2020
IEEE Access, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
FELiX: Fixation-based Eye Fatigue Load Index A Multi-factor Measure for Gaze-based Interactions.
Proceedings of the 13th International Conference on Human System Interaction, 2020
2019
Int. J. Hum. Comput. Interact., 2019
Evaluation of "The Seafarers": A serious game on seaborne trade in the Mediterranean sea during the Classical period.
Digit. Appl. Archaeol. Cult. Heritage, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Delineation of Road Networks Using Deep Residual Neural Networks and Iterative Hough Transform.
Proceedings of the Advances in Visual Computing, 2019
On Building Classification from Remote Sensor Imagery Using Deep Neural Networks and the Relation Between Classification and Reconstruction Accuracy Using Border Localization as Proxy.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019
2018
Deep Autoencoders with Aggregated Residual Transformations for Urban Reconstruction from Remote Sensing Data.
Proceedings of the 15th Conference on Computer and Robot Vision, 2018
Proceedings of the 3DTV Conference: The True Vision, 2018
2017
CoRR, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Automatic Adjustment of Stereoscopic Content for Long-Range Projections in Outdoor Areas.
Proceedings of the 2017 ACM on Multimedia Conference, 2017
A Long-range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the 3DTV Conference: The True Vision, 2017
2016
Proceedings of the Learning and Collaboration Technologies, 2016
Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
2015
Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment.
ACM Journal on Computing and Cultural Heritage, 2015
Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Psychophysiological responses to virtual crowds: Implications for wearable computing.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
2014
3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition.
CoRR, 2014
Proceedings of the VISAPP 2014, 2014
Immersive Visualizations in a VR Cave Environment for the Training and Enhancement of Social Skills for Children with Autism.
Proceedings of the VISAPP 2014, 2014
User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
2013
IEEE Trans. Pattern Anal. Mach. Intell., 2013
Proceedings of the IEEE International Conference on Image Processing, 2013
2011
Proceedings of the International Conference on 3D Imaging, 2011
2009
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009
2008
Proceedings of the 9th IEEE Workshop on Applications of Computer Vision (WACV 2008), 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007
Proceedings of the 15th ACM International Symposium on Geographic Information Systems, 2007