Charalambos Poullis

Orcid: 0000-0001-5666-5026

According to our database1, Charalambos Poullis authored at least 58 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2024
Neural Real-Time Recalibration for Infrared Multi-Camera Systems.
CoRR, 2024

HydroVision: LiDAR-Guided Hydrometric Prediction with Vision Transformers and Hybrid Graph Learning.
CoRR, 2024

2023
Tractable large-scale deep reinforcement learning.
Comput. Vis. Image Underst., July, 2023

Enabling saccadic redirection through real-time saccade prediction.
Comput. Animat. Virtual Worlds, 2023

ESPiM: Eye-Strain Probation Model, An Eye-Tracking Analysis Measure for Digital Displays.
CoRR, 2023

Efficient Deduplication and Leakage Detection in Large Scale Image Datasets with a focus on the CrowdAI Mapping Challenge Dataset.
CoRR, 2023

Strategic Incorporation of Synthetic Data for Performance Enhancement in Deep Learning A Case Study on Object Tracking Tasks.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Analysis of Hand Movement and Head Orientation in Hierarchical Menu Selection in Immersive AR.
Proceedings of the IEEE International Symposium on Multimedia, 2023

Tracking and Identification of Ice Hockey Players.
Proceedings of the Computer Vision Systems: 14th International Conference, 2023

TransGlow: Attention-augmented Transduction model based on Graph Neural Networks for Water Flow Forecasting.
Proceedings of the International Conference on Machine Learning and Applications, 2023

2022
End-to-End Multi-View Structure-from-Motion with Hypercorrelation Volumes.
CoRR, 2022

Motion Estimation for Large Displacements and Deformations.
CoRR, 2022

SaccadeNet: Towards Real-time Saccade Prediction for Virtual Reality Infinite Walking.
CoRR, 2022

Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illumination.
CoRR, 2022

Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination.
IEEE Computer Graphics and Applications, 2022

Simpler is better: Multilevel Abstraction with Graph Convolutional Recurrent Neural Network Cells for Traffic Prediction.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2022

Unsupervised Structure-Consistent Image-to-Image Translation.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze.
Proceedings of the 15th International Conference on Human System Interaction, 2022

Adaptive Memory Management for Video Object Segmentation.
Proceedings of the 19th Conference on Robots and Vision, 2022

2021
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques.
Int. J. Hum. Comput. Stud., 2021

Semantic segmentation from remote sensor data and the exploitation of latent learning for classification of auxiliary tasks.
Comput. Vis. Image Underst., 2021

IDEA: Index of Difficulty for Eye Tracking Applications - An Analysis Model for Target Selection Tasks.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Large-Scale Urban Reconstruction with Tensor Clustering and Global Boundary Refinement.
IEEE Trans. Pattern Anal. Mach. Intell., 2020

EyeTAP: A Novel Technique using Voice Inputs to Address the Midas Touch Problem for Gaze-based Interactions.
CoRR, 2020

Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering.
IEEE Access, 2020

Dynamic Foveated Rendering for Redirected Walking in Virtual Reality.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

FELiX: Fixation-based Eye Fatigue Load Index A Multi-factor Measure for Gaze-based Interactions.
Proceedings of the 13th International Conference on Human System Interaction, 2020

2019
Reflecting on the Design Process for Virtual Reality Applications.
Int. J. Hum. Comput. Interact., 2019

Evaluation of "The Seafarers": A serious game on seaborne trade in the Mediterranean sea during the Classical period.
Digit. Appl. Archaeol. Cult. Heritage, 2019

Visualizing and Interacting with Hierarchical Menus in Immersive Augmented Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Delineation of Road Networks Using Deep Residual Neural Networks and Iterative Hough Transform.
Proceedings of the Advances in Visual Computing, 2019

On Building Classification from Remote Sensor Imagery Using Deep Neural Networks and the Relation Between Classification and Reconstruction Accuracy Using Border Localization as Proxy.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

2018
Deep Autoencoders with Aggregated Residual Transformations for Urban Reconstruction from Remote Sensing Data.
Proceedings of the 15th Conference on Computer and Robot Vision, 2018

Single-Shot Dense Reconstruction with Epic-Flow.
Proceedings of the 3DTV Conference: The True Vision, 2018

2017
Multi-label Pixelwise Classification for Reconstruction of Large-scale Urban Areas.
CoRR, 2017

A serious game for understanding ancient seafaring in the Mediterranean sea.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Automatic Adjustment of Stereoscopic Content for Long-Range Projections in Outdoor Areas.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

A Long-range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Automatic 2D to stereoscopic video conversion for 3D TVS.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
Studying Children's Navigation in Virtual Reality.
Proceedings of the Learning and Collaboration Technologies, 2016

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2015
Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment.
ACM Journal on Computing and Cultural Heritage, 2015

Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Psychophysiological responses to virtual crowds: Implications for wearable computing.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition.
CoRR, 2014

Towards a More Effective Way of Presenting Virtual Reality Museums Exhibits.
Proceedings of the VISAPP 2014, 2014

Immersive Visualizations in a VR Cave Environment for the Training and Enhancement of Social Skills for Children with Autism.
Proceedings of the VISAPP 2014, 2014

User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2013
A Framework for Automatic Modeling from Point Cloud Data.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Improving augmented reality applications with optical flow.
Proceedings of the IEEE International Conference on Image Processing, 2013

2011
3D Reconstruction of Urban Areas.
Proceedings of the International Conference on 3D Imaging, 2011

2009
Photorealistic Large-Scale Urban City Model Reconstruction.
IEEE Trans. Vis. Comput. Graph., 2009

Automatic Creation of Massive Virtual Cities.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Automatic reconstruction of cities from remote sensor data.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
A Vision-Based System For Automatic Detection and Extraction Of Road Networks.
Proceedings of the 9th IEEE Workshop on Applications of Computer Vision (WACV 2008), 2008

Rapid Creation of Large-scale Photorealistic Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Linear feature extraction using perceptual grouping and graph-cuts.
Proceedings of the 15th ACM International Symposium on Geographic Information Systems, 2007


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