Chao Peng
Orcid: 0000-0001-8838-2469Affiliations:
- Rochester Institute of Technology, Rochester, NY, USA
- University of Alabama in Huntsville, Huntsville, AL, USA (former)
- Virginia Tech, VA, USA (former)
According to our database1,
Chao Peng
authored at least 38 papers
between 2009 and 2024.
Collaborative distances:
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Bibliography
2024
Comput. Graph. Forum, September, 2024
Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
2023
Virtual Real., December, 2023
Vis. Comput., December, 2023
Real-time multimodal interaction in virtual reality - a case study with a large virtual interface.
Multim. Tools Appl., July, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
Interact. Comput., February, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
2021
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality.
Virtual Real., 2021
A survey of immersive technologies and applications for industrial product development.
Comput. Graph., 2021
Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
Design and evaluation of a hand gesture recognition approach for real-time interactions.
Multim. Tools Appl., 2020
Proceedings of the 17th IEEE Symposium on Visualization for Cyber Security, VizSec 2020, 2020
2019
Deep feature extraction and its application for hailstorm detection in a large collection of radar images.
Signal Image Video Process., 2019
Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions.
Informatics, 2019
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU.
Int. J. Comput. Games Technol., 2019
Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network.
Proceedings of the 27th ACM International Conference on Multimedia, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation.
Proceedings of the 19th Eurographics Symposium on Parallel Graphics and Visualization, 2019
2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Entertain. Comput., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
2016
Fast mapping and morphing for genus-zero meshes with cross spherical parameterization.
Comput. Graph., 2016
2015
Int. J. Image Graph., 2015
2014
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014
Proceedings of the Computer Games: AI, 2014
2013
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
2012
Comput. Graph. Forum, 2012
Proceedings of the 2012 SC Companion: High Performance Computing, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011
2009
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009