Changgu Kang

Orcid: 0000-0003-4060-6835

According to our database1, Changgu Kang authored at least 13 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

2010
2012
2014
2016
2018
2020
2022
2024
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Legend:

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In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Exploring the Effects of Field of View and Opacity of Peripheral Real Scene on Virtual Reality Sickness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
Contact Part Detection From 3D Human Motion Data Using Manually Labeled Contact Data and Deep Learning.
IEEE Access, 2023

2017
Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors.
ACM Trans. Graph., 2017

Scene reconstruction and analysis from motion.
Graph. Model., 2017

2014
Environment-Adaptive Contact Poses for Virtual Characters.
Comput. Graph. Forum, 2014

Environment-adaptive contact poses for virtual characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2011
Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

mARGraphy: Mobile AR-based Dynamic Information Visualization.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Visualization and Management of u-Contents for Ubiquitous VR.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

ARMate: An Interactive AR Character Responding to Real Objects.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2009
Widget-Based Simulator for Testing Smart Space.
Trans. Edutainment, 2009

An Architecture for Flexible Entity Configuration in a Simulation Environment.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009


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