Chang Yun
According to our database1,
Chang Yun
authored at least 11 papers
between 2007 and 2023.
Collaborative distances:
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Bibliography
2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
2019
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
Enhancing subject matter assessments utilizing augmented reality and serious game techniques.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2016
A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Digital health game on cervical health and its effect on american women's cervical cancer knowledge.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
2009
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups.
Comput. Entertain., 2009
O' game, can you feel my frustration?: improving user's gaming experience via stresscam.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2007
Tablet PC video based hybrid coursework in computer science: report from a pilot project.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007