Chang-Hsin Lin

Orcid: 0000-0001-5219-5880

According to our database1, Chang-Hsin Lin authored at least 9 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

2014
2016
2018
2020
2022
2024
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1
2
3
1
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2
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis.
Comput. Educ., 2024

2022
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play.
Comput. Hum. Behav., 2022

2018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018

Analysing Group Dynamics of a Digital Game-based Adventure Education Course.
J. Educ. Technol. Soc., 2018

2017
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game.
IxD&A, 2017

Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2015
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

2013
The Evaluation Framework for the Group Development Process of Adventure Education Game.
Proceedings of the 21st International Conference on Computers in Education, 2013

Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013


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