Chandranil Chakraborttii
Orcid: 0000-0002-4142-6089
According to our database1,
Chandranil Chakraborttii
authored at least 16 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
2023
Entertain. Comput., March, 2023
A Deep-Learning Approach to Marble-Burying Quantification: Image Segmentation of Marbles and Bedding.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2023
Towards data generation to alleviate privacy concerns for cybersecurity applications.
Proceedings of the 47th IEEE Annual Computers, Software, and Applications Conference, 2023
Leveraging Temporality of Data to Improve Failure Predictions for Solid State Drives in Data Centers.
Proceedings of the 47th IEEE Annual Computers, Software, and Applications Conference, 2023
Proceedings of the 2023 ACM Symposium on Cloud Computing, SoCC 2023, 2023
2021
PhD thesis, 2021
Reducing write amplification in flash by death-time prediction of logical block addresses.
Proceedings of the SYSTOR '21: The 14th ACM International Systems and Storage Conference, 2021
2020
Proceedings of the Machine Learning and Knowledge Discovery in Databases: Applied Data Science Track, 2020
Improving the accuracy, adaptability, and interpretability of SSD failure prediction models.
Proceedings of the SoCC '20: ACM Symposium on Cloud Computing, 2020
2018
Proceedings of the ACM Symposium on Cloud Computing, 2018
Talk to Me About Pong: On Using Conversational Interfaces for Mixed-Initiative Game Design.
Proceedings of the 2018 AAAI Spring Symposia, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016