César A. Collazos
Orcid: 0000-0002-7099-8131Affiliations:
- Universidad del Cauca, Popayán, Colombia
According to our database1,
César A. Collazos
authored at least 284 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Mechanisms for measuring technology maturity on the Internet of Things in enterprises: A systematic literature mapping.
Internet Things, April, 2024
Systematic literature review on mechanisms to measure the technological maturity of the Internet of Things in enterprises.
Internet Things, April, 2024
Designing Learning Technologies: Assessing Attention in Children With Autism Through a Single Case Study.
IEEE Trans. Learn. Technol., 2024
Framework for Implementing Digital Transformation Processes in Higher Education Institutions.
J. Comput. Sci. Technol., 2024
Technological System Based on Serious Games for Teaching Stress Management to University Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024
CLEI Electron. J., 2024
Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis.
Proceedings of the Good Practices and New Perspectives in Information Systems and Technologies, 2024
Proceedings of the Learning and Collaboration Technologies, 2024
Student Design Competitions as an Awareness-building activity for HCI in the Global South.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Algorithmic Thinking and Extension of its Definition for Trainee Software Developers: A Systematic Literature Mapping.
Rev. Iberoam. de Tecnol. del Aprendiz., November, 2023
A modeling approach to introduce haptic feedback in multimodal awareness for groupware systems.
J. Interact. Syst., October, 2023
Evaluating an Immersive Virtual Classroom as an Augmented Reality Platform in Synchronous Remote Learning.
Inf., 2023
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Proceedings of the XI Latin American Conference on Human Computer Interaction, 2023
Inclusive Virtual Reality in Education: Applying the STEAM Approach to Ease the Learning of Students with Disabilities.
Proceedings of the International Congress on Education and Technology in Sciences, 2023
2022
Proceedings of the Computational Intelligence Methodologies Applied to Sustainable Development Goals, 2022
An Exploratory Study on the Validation of THUNDERS: A Process to Achieve Shared Understanding in Problem-Solving Activities.
Informatics, 2022
Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment.
Comput. Math. Organ. Theory, 2022
Model of emotional measurement in children with Autism Spectrum Disorder using biometric sensors.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
Design of Mobile Application Prototype for the care and monitoring of patients with Multiple Sclerosis.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers?
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
Scaffolding of Intuitionist Ethical Reasoning with Groupware: Do Students' Stances Change in Different Countries?
Proceedings of the Collaboration Technologies and Social Computing, 2022
Computational Argumentation for Supporting Learning Processes: Applications and Challenges.
Intelligent Techniques in the Educational Process (1), 2022
2021
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments.
Univers. Access Inf. Soc., 2021
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021
Univers. Access Inf. Soc., 2021
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms.
IEEE Trans. Learn. Technol., 2021
Iguales en las diferencias: iniciativas de investigación transnacionales sobre Informática Educativa en Latinoamérica en el periodo 2010-2020.
Revista Brasileira de Informática na Educ., 2021
Group formation in collaborative learning contexts based on personality traits: An empirical study in initial Programming courses.
IxD&A, 2021
Educational Methodologies for Hearing Impaired Children Supported by Mobile Technology and Extended Reality: Systematic Analysis of Literature.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
The Use of e-Learning Platforms in a Lockdown Scenario - A Study in Latin American Countries.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Higher Education Teachers Training (HET<sup>2</sup>) Model: Active Learning in Higher Education Environment.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Experiences in the application of some models of technology acceptance: adaptation for the elderly people.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review.
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques.
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
2020
Rev. Colomb. de Computación, 2020
Diseño colaborativo basado en ThinkLets como apoyo a la enseñanza de la Programación.
Rev. Colomb. de Computación, 2020
Rev. Colomb. de Computación, 2020
Rev. Colomb. de Computación, 2020
Rev. Colomb. de Computación, 2020
Inf., 2020
Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
A Technique for Conflict Detection in Collaborative Learning Environment by Using Text Sentiment.
Proceedings of the Advances in Computational Intelligence, 2020
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
Autonomous Driving: Obtaining Direction Commands by Classifying Images Within a Simulation Platform.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Collaborative Learning Group Formation Based on Personality Traits: An Empirical Study in Initial Programming Courses.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
Univers. Access Inf. Soc., 2019
Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling.
Telematics Informatics, 2019
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019
Medición de la usabilidad del diseño de interfaz de usuario con el método de evaluación heurística: dos casos de estudio.
Rev. Colomb. de Computación, 2019
A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019
Continuous Evaluation of the Learning Process of Algebra Through a Semi-Automated Tool.
J. Inf. Technol. Res., 2019
J. Ambient Intell. Humaniz. Comput., 2019
Reverse engineering for the design patterns extraction of android mobile applications for attention deficit disorder.
Comput. Stand. Interfaces, 2019
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
The Gamification in the Design of Computational Applications to Support the Autism Treatments: An Advance in the State of the Art.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the 23rd International Systems and Software Product Line Conference, 2019
DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Towards the design of user experiences for psychomotor rehabilitation for hearing impaired children.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Towards a formative instrument to evaluate user experience in virtual reality serious games.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Information architecture in the development of virtual applications for the rehabilitation of patients with PTSD: case: defense avoidance and schok mechanisms.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Towards the design of a system to measure emotions using physiological signals as Biofeedback: case study in higher education students.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019
A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment.
Univers. Access Inf. Soc., 2018
All-Learning: The state of the art of the models and the methodologies educational with ICT.
Telematics Informatics, 2018
Towards a methodology for user experience assessment of serious games with children with cochlear implants.
Telematics Informatics, 2018
Sensors, 2018
Multim. Tools Appl., 2018
Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018
Comput. Stand. Interfaces, 2018
A Groundbreaking Technology in Virtual Rehabilitation to Improve Falls in Older People.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious Games.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
A Novel Approach in Virtual Rehabilitation for Children with Cerebral Palsy: Evaluation of an Emotion Detection System.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
User Interface Sketch for the Development of Algorithmic Thinking with Augmented Reality.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Academic emotions in women who learn to program: a highly relevant factor in the software sector.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Collaboration Engineering: Supporting the Collaborative Processes Design for the Accessible and Usable Interactive Systems Design.
Proceedings of the 13th International Conference on Software Technologies, 2018
Proceedings of the 13th International Conference on Software Technologies, 2018
Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD).
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
Collaborative Strategy with Augmented Reality for the Development of Algorithmic Thinking.
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School.
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
2017
Experimental validation of a set of cultural-oriented usability heuristics: e-Commerce websites evaluation.
Comput. Stand. Interfaces, 2017
A Systematic Mapping Review of All-Learning Model of Integration of Educational Methodologies in the ICT.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing Children.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Design process for usable security and authentication using a user-centered approach.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Relation between u-learning, connective learning, and standard xAPI: a systematic review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Collaborative learning as educational strategy for deaf children: a systematic literature review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the Social Computing and Social Media. Human Behavior, 2017
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
Collaboration Increase Through Monitoring and Evaluation Mechanisms of the Collaborative Learning Process.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017
Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
Using Storytelling to Support the Education of Deaf Children: A Systematic Literature Review.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
2016
An Approach Based on Social Network Analysis Applied to a Collaborative Learning Experience.
IEEE Trans. Learn. Technol., 2016
Diseñando actividades colaborativas y lúdicas para la enseñanza de la programación en equipos conformados por jóvenes.
Rev. Colomb. de Computación, 2016
Aplicación del patrón de interacción apoyo y entrenamiento al usuario en el diseño de un videojuego soportado en Smartphones.
Rev. Colomb. de Computación, 2016
Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo.
Rev. Colomb. de Computación, 2016
Gamifying teacher professional development: an experience with collaborative learning design.
IxD&A, 2016
Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues.
IT Prof., 2016
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
Comput. Stand. Interfaces, 2016
Combinations of Methods for Collaborative Evaluation of the Usability of Interactive Software Systems.
Adv. Hum. Comput. Interact., 2016
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Effects of Extrinsic Feedback in Virtual Rehabilitation for Children with Cerebral Palsy: A Comprehensive Systematic Review.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016
Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairment.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Common-Awareness Artifacts - Conceptual Elements to Designing and Evaluating Collaboration in CVE.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the Social Computing and Social Media, 2016
An Integration of Usable Security and User Authentication into the ISO 9241-210 and ISO/IEC 25010: 2011.
Proceedings of the Human Aspects of Information Security, Privacy, and Trust, 2016
Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain.
Proceedings of the Social Computing and Social Media, 2016
Proceedings of the Social Computing and Social Media, 2016
2015
Rev. Colomb. de Computación, 2015
Rev. Colomb. de Computación, 2015
Aspectos a Considerar en la Evaluación de la Satisfacción en Entornos Virtuales de Aprendizaje.
Rev. Colomb. de Computación, 2015
Human-Computer Interaction in Colombia: Bridging the Gap between Education and Industry.
IT Prof., 2015
Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old.
Int. J. Inf. Technol. Syst. Approach, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2015
Training with Phonak: Serious Game as support in Auditory - Verbal Therapy for Children with Cochlear Implants.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015
Proceedings of the 12th International Conference on Information Technology, 2015
ECUSI: a software tool that supports the Usability Collaborative Evaluation of Interactive Systems.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience Approach.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven Business, 2015
2014
Model-driven development of interactive groupware systems: Integration into the software development process.
Sci. Comput. Program., 2014
J. Univers. Comput. Sci., 2014
Comput. Hum. Behav., 2014
Proposing Formal Notation for Modeling Collaborative Processes Extending HAMSTERS Notation.
Proceedings of the New Perspectives in Information Systems and Technologies, 2014
Measuring the collaboration degree in immersive 3D collaborative virtual environments.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
A serious game development process using competency approach: Case Study: Elementary School Math.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Collaborative framework for the management of knowledge, an approach from gamification techniques.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Evaluation of the collaboration process from an individual and collaborative perspective.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Visualization Model for Learning of Pronunciation with an Approach from Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Analyzing and Evaluating Collaborative Processes using Case Studies in the Software Development Context.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
Indicios Experimentales Respecto del Uso Técnicas Tradicionales de Elicitación de Requisitos de Software en Ambientes de Desarrollo Distribuidos.
Rev. Colomb. de Computación, 2013
Rev. Colomb. de Computación, 2013
Rev. Colomb. de Computación, 2013
A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology.
J. Inf. Technol. Educ. Res., 2013
Interacting with danger in an immersive environment: issues on cognitive load and risk perception.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the Tenth International Conference on Information Technology: New Generations, 2013
Proceedings of the Human Computer Interaction - 6th Latin American Conference, 2013
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013
Proceedings of the First Chilean Conference on Human, 2013
Methodological framework for design and evaluation of interactive systems from a multicultural and emotional perspective.
Proceedings of the First Chilean Conference on Human, 2013
Proceedings of the First Chilean Conference on Human, 2013
2012
Rev. Colomb. de Computación, 2012
El Uso de Thinklets como Instrumentos de Validación de Procesos en la Gestión de Proyectos Software.
Rev. Colomb. de Computación, 2012
e Minds Int. J. Hum. Comput. Interact., 2012
Usability guidelines related to ease of learning and ease of use in the design of interactive digital television applications, considering user profiles.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the 10th International Conference on Creating, 2012
2011
An ontological conceptualization approach for awareness in domain-independent collaborative modeling systems: Application to a model-driven development method.
Expert Syst. Appl., 2011
A Survey of Human-Computer Interaction into the Computer Science Curricula in Iberoamerica.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011
Diseñando interfaces graficas usables de aplicaciones en entornos de television digital interactiva.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
2010
Una Propuesta Latinoamericana de Colaboración en la Enseñanza de la Usabilidad del Software.
Rev. Colomb. de Computación, 2010
Proceedings of the Ambient Intelligence and Future Trends, 2010
Teaching Software Engineering from a Collaborative Perspective: Some Latin-American Experiences.
Proceedings of the Database and Expert Systems Applications, 2010
Digital Workbook: A Mobile Learning Environment to Support Collaborative Examinations.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010
CODILA: A Collaborative and Distributed Learning Activity applied to software engineering courses in Latin American Universities.
Proceedings of the 6th International Conference on Collaborative Computing: Networking, 2010
2009
Rev. Avances en Sistemas Informática, 2009
Rev. Avances en Sistemas Informática, 2009
Evaluación de un proceso instruccional colaborativo de Ingeniería de Software para ambientes de aprendizaje distribuidos.
Rev. Avances en Sistemas Informática, 2009
Rev. Avances en Sistemas Informática, 2009
Rev. Avances en Sistemas Informática, 2009
Proceso de requerimiento y análisis para la definición de la arquitectura desde la perspectiva de usabilidad para el desarrollo de aplicaciones Web.
Rev. Avances en Sistemas Informática, 2009
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
An ontological conceptualization approach for awareness in domain-independent design groupware.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
2008
Thinklets: Un Artefacto Útil para el Diseño de Métodos de Evaluación de la Usabilidad Colaborativa.
Rev. Avances en Sistemas Informática, 2008
Rev. Avances en Sistemas Informática, 2008
Lineamientos de usabilidad para el diseño y evaluación de la televisión digital interactiva.
Rev. Avances en Sistemas Informática, 2008
Collaborative Explicit Plasticity Framework: a Conceptual Scheme for the Generation of Plastic and Group-Aware User Interfaces.
J. Univers. Comput. Sci., 2008
J. Univers. Comput. Sci., 2008
Proceedings of the Engineering Interactive Systems, 2008
Joining Software Technologies - A Model Driven Approach for Interactive Groupware Application Development.
Proceedings of the ICSOFT 2008, 2008
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008
Comparative Study of Tools for Collaborative Task Modelling: An Empirical and Heuristic-Based Evaluation.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008
2007
Proceedings of the Intelligent Educational Machines: Methodologies and Experiences, 2007
Evaluando Objetos de Aprendizaje: Un Caso Práctico en la Enseñanza de la Electrónica.
Rev. Avances en Sistemas Informática, 2007
Integración de Técnicas de Usabilidad y Accesibilidad en el proceso de desarrollo de software de las MiPymes.
Rev. Avances en Sistemas Informática, 2007
J. Univers. Comput. Sci., 2007
Int. J. Knowl. Learn., 2007
J. Educ. Technol. Soc., 2007
Un modelo de Componentes para el Diseño y Ejecución de Procesos de Colaboración basado en ThinkLets.
Proceedings of the VI Jornadas Iberoamericanas de Ingeniería del Software e Ingeniería del Conocimiento-JIISIC'07, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the New Trends on Human-Computer Interaction, 2007
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007
Guidelines to Develop Emotional Awareness Devices from a Cultural-Perspective: A Latin American Example.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007
Modelling Shared Knowledge and Shared Knowledge Awareness in CSCL Scenarios Through Automated Argumentation Systems.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007
2006
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Proceedings of the IFIP 19th World Computer Congress, 2006
Proceedings of the IFIP 19th World Computer Congress, 2006
Implicit Plasticity Framework: A Client-Side Generic Framework for Collaborative Activities.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006
Guidelines and Usability Principles to Design and Test Shared-Knowledge Awareness for a CSCL Interface.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006
2005
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005
2004
J. Web Eng., 2004
Int. J. Comput. Appl. Technol., 2004
Proceedings of the XXIV International Conference of the Chilean Computer Science Society (SCCC 2004), 2004
Proceedings of the Mobility Aware Technologies and Applications, 2004
Proceedings of the Web Engineering - 4th International Conference, 2004
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
2003
Proceedings of the 1st Latin American Web Congress (LA-WEB 2003), 2003
Designing Collaborative Virtual Environments Based on Real Spaces to Promote Community Interaction.
Proceedings of the 1st Latin American Web Congress (LA-WEB 2003), 2003
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003
Collaborative Virtual Environments Based on Real Work Spaces.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003
2002
Proceedings of the Groupware: Design, Implementation and Use, 8th International Workshop, 2002
2000
Proceedings of the 6th International Workshop on Groupware (CRIWG 2000), 2000