Cem Yuksel

Orcid: 0000-0002-0122-4159

According to our database1, Cem Yuksel authored at least 86 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Volumetric Homogenization for Knitwear Simulation.
ACM Trans. Graph., December, 2024

Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing.
ACM Trans. Graph., July, 2024

Real-time Physically Guided Hair Interpolation.
ACM Trans. Graph., July, 2024

Vertex Block Descent.
ACM Trans. Graph., July, 2024

Skill-Based Matchmaking for Competitive Two-Player Games.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

Simplifying Triangle Meshes in the Wild.
CoRR, 2024

Meta-Homogenization for Knitwear Simulation.
CoRR, 2024

Seiler's Interpolation for Evaluating Polynomial Curves.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

A Unified Differentiable Boolean Operator with Fuzzy Logic.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Real-Time Hair Rendering with Hair Meshes.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing.
ACM Trans. Graph., December, 2023

Sag-Free Initialization for Strand-Based Hybrid Hair Simulation.
ACM Trans. Graph., August, 2023

Shortest Path to Boundary for Self-Intersecting Meshes.
ACM Trans. Graph., August, 2023

A Gentle Introduction to ReSTIR Path Reuse in Real-Time.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Multi-Layer Thick Shells.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Super Fast Strand-Based Hair Rendering with Hair Meshes.
Proceedings of the ACM SIGGRAPH 2023 Real-Time Live!, 2023

2022
Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects.
IEEE Trans. Vis. Comput. Graph., 2022

Mach-RT: A Many Chip Architecture for High Performance Ray Tracing.
IEEE Trans. Vis. Comput. Graph., 2022

Particle Merging-and-Splitting.
IEEE Trans. Vis. Comput. Graph., 2022

Patch Textures: Hardware Support for Mesh Colors.
IEEE Trans. Vis. Comput. Graph., 2022

Generalized resampled importance sampling: foundations of ReSTIR.
ACM Trans. Graph., 2022

A general two-stage initialization for sag-free deformable simulations.
ACM Trans. Graph., 2022

High-Performance Polynomial Root Finding for Graphics.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Virtual Blue Noise Lighting.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2021
Stochastic Lightcuts for Sampling Many Lights.
IEEE Trans. Vis. Comput. Graph., 2021

Fast volume rendering with spatiotemporal reservoir resampling.
ACM Trans. Graph., 2021

Hardware Adaptive High-Order Interpolation for Real-Time Graphics.
Comput. Graph. Forum, 2021

2020
Constant-time energy-normalization for the Phong specular BRDFs.
Vis. Comput., 2020

A Class of <i>C</i><sup>2</sup> Interpolating Splines.
ACM Trans. Graph., 2020

Quadratic Approximation of Cubic Curves.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Compacted CPU/GPU Data Compression via Modified Virtual Address Translation.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Efficient Adaptive Deferred Shading with Hardware Scatter Tiles.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Real-Time Stochastic Lightcuts.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Hardware-Accelerated Dual-Split Trees.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Point Light Attenuation Without Singularity.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

2019
Guest Editor's Introduction to the Special Section on I3D.
IEEE Trans. Vis. Comput. Graph., 2019

Real-Time Cloth Rendering with Fiber-Level Detail.
IEEE Trans. Vis. Comput. Graph., 2019

Knittable Stitch Meshes.
ACM Trans. Graph., 2019

Visual knitting machine programming.
ACM Trans. Graph., 2019

Real-Time Rendering with Lighting Grid Hierarchy.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Rethinking Texture Mapping.
Comput. Graph. Forum, 2019

Dual-split trees.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Spectral Primary Decomposition for Rendering with sRGB Reflectance.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

Stochastic Lightcuts.
Proceedings of the High-Performance Graphics 2019, 2019

Mach-RT: A Many Chip Architecture for Ray Tracing.
Proceedings of the High-Performance Graphics 2019, 2019

Patch Textures: Hardware Implementation of Mesh Colors.
Proceedings of the High-Performance Graphics 2019, 2019

2018
A detailed study of ray tracing performance: render time and energy cost.
Vis. Comput., 2018

Time Interval Ray Tracing for Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2018

GPU optimization of material point methods.
ACM Trans. Graph., 2018

Stitch meshing.
ACM Trans. Graph., 2018

Alpha Distribution for Alpha Testing.
Proc. ACM Comput. Graph. Interact. Tech., 2018

A Narrow-Range Filter for Screen-Space Fluid Rendering.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Fast Fluid Simulations with Sparse Volumes on the GPU.
Comput. Graph. Forum, 2018

Teapot rendering competition.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores.
Proceedings of the 2018 on Great Lakes Symposium on VLSI, 2018

Deferred adaptive compute shading.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
Uncertainty Visualization by Representative Sampling from Prediction Ensembles.
IEEE Trans. Vis. Comput. Graph., 2017

Lighting grid hierarchy for self-illuminating explosions.
ACM Trans. Graph., 2017

Real-time fiber-level cloth rendering.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Mesh color textures.
Proceedings of High Performance Graphics, 2017

Dual streaming for hardware-accelerated ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Mesh colors with hardware texture filtering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Hardware accelerated mesh colors.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Real-time hair mesh simulation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Adaptive deferred shading.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Parameterization of Tabulated BRDFs.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

2015
Sample Elimination for Generating Poisson Disk Sample Sets.
Comput. Graph. Forum, 2015

2012
Stitch meshes for modeling knitted clothing with yarn-level detail.
ACM Trans. Graph., 2012

2011
Parameterization and applications of Catmull-Rom curves.
Comput. Aided Des., 2011

2010
Mesh colors.
ACM Trans. Graph., 2010

Advanced techniques in real-time hair rendering and simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Fast real-time caustics from height fields.
Vis. Comput., 2009

Hair meshes.
ACM Trans. Graph., 2009

On the parameterization of Catmull-Rom curves.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Fast Occlusion Sweeping.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Dual scattering approximation for fast multiple scattering in hair.
ACM Trans. Graph., 2008

Deep Opacity Maps.
Comput. Graph. Forum, 2008

Dual scattering for real-time multiple scattering in hair.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Wave particles.
ACM Trans. Graph., 2007

Implementing wave particles for real-time water waves with object interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Wave particles.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Practical Global Illumination for Hair Rendering.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Visualization of Fibrous and Thread-like Data.
IEEE Trans. Vis. Comput. Graph., 2006

Rendering hair with global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Rendering hair-like objects with indirect illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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