Celso A. S. Santos

Orcid: 0000-0002-3287-5843

Affiliations:
  • Federal University of Espírito Santo (UFES), Department of Computer Science


According to our database1, Celso A. S. Santos authored at least 89 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
On Perceived AV Synchronization in 360° Multimedia.
IEEE Multim., 2024

2023
Essential elements, conceptual foundations and workflow design in crowd-powered projects.
J. Inf. Sci., December, 2023

Thermal and wind devices for multisensory human-computer interaction: an overview.
Multim. Tools Appl., September, 2023

Multisensory 360° Videos Under Varying Resolution Levels Enhance Presence.
IEEE Trans. Vis. Comput. Graph., April, 2023

Investigating Student and Teacher Perceptions in e-Learning with Learning Analytics and Ontologies.
Int. J. Emerg. Technol. Learn., April, 2023

Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

Technology Enhanced Mulsemedia Learning (TEML) for Learners with Dyslexia.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

Evaluating Weather Influence on User Participation in a Crowd-sensing Application.
Proceedings of the International Conference on Computing, Networking and Communications, 2023

Technology Enhanced Mulsemedia Learning: Insights of an Evaluation.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

2022
Dealing With Challenges Developing a Gateway to the "End of the World" - The Brazilian Antarctic Station Case Study.
IEEE Internet Things J., 2022

An integrated solution of software and hardware for environmental monitoring.
Internet Things, 2022

A Blockchain Approach for eHealth Situation-Aware Data Processing.
Proceedings of the 2022 International Wireless Communications and Mobile Computing, 2022

2021
Less is (Just as Good as) More - an Investigation of Odor Intensity and Hedonic Valence in Mulsemedia QoE using Heart Rate and Eye Tracking.
IEEE Trans. Multim., 2021

The influence of human factors on 360<sup>∘</sup> mulsemedia QoE.
Int. J. Hum. Comput. Stud., 2021

A Haptic System for Switching Wind Temperatures Based on Ultrasonic Vibrations, Peltier Elements, and Electrical Resistances for Multisensory Applications.
Proceedings of the WebMedia '21: Brazilian Symposium on Multimedia and the Web, 2021

HSim - A scalable tool for health-data simulation.
Proceedings of the 17th International Wireless Communications and Mobile Computing, 2021

2020
Do I Smell Coffee? The Tale of a 360° Mulsemedia Experience.
IEEE Multim., 2020

Crowd-Auto: Locating Theft Vehicles Through Urban Crowdsensing.
Proceedings of the WebMedia '20: Brazillian Symposium on Multimedia and the Web, São Luís, Brazil, November 30, 2020

A Crowdsourcing Method for Sign Segmentation in Brazilian Sign Language Videos.
Proceedings of the WebMedia '20: Brazillian Symposium on Multimedia and the Web, São Luís, Brazil, November 30, 2020

Flow-Based Situation-Aware Approach for eHealth Data Processing.
Proceedings of the 22nd IEEE International Conference on E-health Networking, 2020

2019
Crowdsourcing authoring of sensory effects on videos.
Multim. Tools Appl., 2019

A mulsemedia framework for delivering sensory effects to heterogeneous systems.
Multim. Syst., 2019

MulseOnto: a Reference Ontology to Support the Design of Mulsemedia Systems.
J. Univers. Comput. Sci., 2019

Coping With the Challenges of Delivering Multiple Sensorial Media.
IEEE Multim., 2019

Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment.
ACM Comput. Surv., 2019

Toward understanding the quality of subtitle synchronization to improve the viewer experience.
Proceedings of the 25th Brazillian Symposium on Multimedia and the Web, 2019

An architecture and its tools for integrating IoT and BPMN in agriculture scenarios.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

2018
A design-oriented method to build correct hypermedia documents.
Multim. Tools Appl., 2018

Frontmatter.
J. Inf. Data Manag., 2018

Understanding crowdsourcing projects: A systematic review of tendencies, workflow, and quality management.
Inf. Process. Manag., 2018

Improving response time interval in networked event-based mulsemedia systems.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Towards a reference ontology on mulsemedia systems.
Proceedings of the 10th International Conference on Management of Digital EcoSystems, 2018

Achieving Complex Media Annotation through Collective Wisdom and Effort from the Crowd.
Proceedings of the 25th International Conference on Systems, Signals and Image Processing, 2018

Investigating the Influence of Subtitles Synchronization in the Viewer's Quality of Experience.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

SANGN: A New Service Oriented Architecture for Provisioning of NGN Scalable Multimedia Services.
Proceedings of the 32nd IEEE International Conference on Advanced Information Networking and Applications, 2018

2017
LiveSync: a Method for Real Time Video Streaming Synchronization from Independent Sources.
J. Inf. Data Manag., 2017

Investigating the Collaborative Process of Subtitles Creation and Sharing for Videos on the Web.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Video Annotation by Cascading Microtasks: a Crowdsourcing Approach.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

CrowdSync: User generated videos synchronization using crowdsourcing.
Proceedings of the International Conference on Systems, Signals and Image Processing, 2017

2016
Crowdsourcing & Multimedia: Enhancing Multimedia Activities with the Power of Crowds.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

Local Synchronization of Web Applications with Audio Markings.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

Animated Words Clouds to View and Extract Knowledge from Textual Information.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

Estratégias crowdsourcing para aplicativos de cidades [Crowdsourcing strategies for smart cities applications].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016

SDCCN: A Novel Software Defined Content-Centric Networking Approach.
Proceedings of the 30th IEEE International Conference on Advanced Information Networking and Applications, 2016

2015
The analysis of contextual factors on the use of smartphones applications.
EAI Endorsed Trans. Ubiquitous Environ., 2015

PlaySEM: a Platform for Rendering MulSeMedia Compatible with MPEG-V.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

Development of Interactive Applications Connecting Real and Virtual Objects Using the MPEG-V Standard.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

An Event Driven Approach for Integrating Multi-sensory Effects to Interactive Environments.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Where, what, why and how - 3W1H: uma abordagem prática para desenvolvimento de ambientes interativos.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

Remote Temporal Couplers for Multiple Content Synchronization.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Representação Aberta e Semântica de Anotações de Incidentes em Mapas Web.
Braz. J. Inf. Syst., 2014

An Architectural Framework for Delivering SIP-AS Multimedia Services Based on JADE/OSGi Technology.
Proceedings of the Wireless Internet - 8th International Conference, 2014

Timeline Alignment of Multiple TV Contents.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

Verifying Hypermedia Applications by Using an MDE Approach.
Proceedings of the System Analysis and Modeling: Models and Reusability, 2014

Revelando problemas de usabilidade em aplicações para dispositivos móveis através da mineração de dados.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Sherlock: uma plataforma para avaliar a experiência dos usuários com dispositivos móveis.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2013
Development of interactive virtual environments using Java and Kinect technologies.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013

Touch the air: an event-driven framework for interactive environments.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013

Evaluation of the influence of contextual factors on the interactions with applications for smartphones.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013

Impact of Contextual Factors on Smartphone Applications Use.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2013

Desenvolvimento de ambientes virtuais interativos usando Java e kinect.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Uma biblioteca de componentes para desenvolvimento de aplicações controladas por gestos.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

OurMap: Representing Crowdsourced Annotations on Geospatial Coordinates as Linked Open Data.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013

Second screen event flow synchronization.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

2012
Discrimination of media moments and media intervals: sticker-based watch-and-comment annotation.
Multim. Tools Appl., 2012

Um estudo experimental de avaliação da experiência dos usuários de aplicativos móveis a partir da captura automática dos dados contextuais e de interação.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

A Model-driven Approach for Integration of Interactive Applications and Web Services: A Case Study in Interactive Digital TV Platform.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Smartphone Applications Usability Evaluation: A Hybrid Model and Its Implementation.
Proceedings of the Human-Centered Software Engineering - 4th International Conference, 2012

2011
Um modelo de avaliação da usabilidade baseado na captura automática de dados de interação do usuário em ambientes reais.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

2010
A new approach for video indexing and retrieval based on visual features.
J. Inf. Data Manag., 2010

StoryToCode: a new model for specification of convergent interactive digital TV applications.
J. Braz. Comput. Soc., 2010

2009
StoryToCode: a model based on components for specifying interactive digital TV convergent applications.
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009

An environment for video content indexing and retrieval base don visual features.
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009

An approach based on events for treating the late tuning problem in interactive live TV shows.
Proceedings of the 1st ACM international workshop on Events in multimedia, 2009

2008
Integração de métodos baseados em diferença de quadros para sumarização do conteúdo de vídeos.
Proceedings of the Companion Proceedings of the XIV Brazilian Symposium on Multimedia and the Web, 2008

An event-based model for interactive live TV shows.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2006
5Cam: a multicamera system for panoramic capture of videos.
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006

Development of Voice-Based Multimodal User Interfaces.
Proceedings of the SIGMAP 2006, 2006

Desenvolvimento de interfaces multimodais a partir da integração de comandos vocais à interface gráfica.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

2005
Using CANNOT Framework to Generate Video-Based Applications.
Proceedings of the Third Latin American Web Congress (LA-Web 2005), 1 October, 2005

2000
Experience with RT-LOTOS, a temporal extension of the LOTOS formal description technique.
Comput. Commun., 2000

About the Semantic Verification of SMIL Documents.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Revisiting the concept of hypermedia document consistency.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

1998
Formal Specification and Verification of Hypermedia Documents based on the Nested Context Model.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Design Methodology and Formal Validation of Hypermedia Documents.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

A Design Methodology for the Formal Specification and Verification of Hypermedia Documents.
Proceedings of the Formal Description Techniques and Protocol Specification, 1998


  Loading...