Celong Liu
Orcid: 0000-0002-6108-7010
According to our database1,
Celong Liu
authored at least 18 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
CoRR, 2024
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024
2023
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering.
IEEE Trans. Vis. Comput. Graph., April, 2023
Plen-VDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022
2021
Comput. Graph., 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Computer Vision - ECCV 2020, 2020
2019
Real-Time Avatar Pose Transfer and Motion Generation Using Locally Encoded Laplacian Offsets.
J. Comput. Sci. Technol., 2019
Hierarchical fragmented image reassembly using a bundle-of-superpixel representation.
Comput. Aided Geom. Des., 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
2018
2017
Distributed poly-square mapping for large-scale semi-structured quad mesh generation.
Comput. Aided Des., 2017
Comput. Aided Des., 2017