Céline Mougenot

Orcid: 0000-0002-3849-163X

According to our database1, Céline Mougenot authored at least 15 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Closing the Socio-Technical Gap in AI: The Need for Measuring Practitioners' Attitudes and Perceptions.
IEEE Technol. Soc. Mag., June, 2024

Guidelines for Integrating Value Sensitive Design in Responsible AI Toolkits.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring Links between Conversational Agent Design Challenges and Interdisciplinary Collaboration.
CoRR, 2023

The Value-Sensitive Conversational Agent Co-Design Framework.
CoRR, 2023

Trends, Challenges and Processes in Conversational Agent Design: Exploring Practitioners' Views through Semi-Structured Interviews.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

2022
We're Still People And Not Only Emails That We're Sending - Shared Cognition In Distributed Design Collaboration: A qualitative study on distributed creative teams and the relation of communication ecology on virtual collaboration shared understanding.
Proceedings of the IECC 2022: 4th International Electronics Communication Conference, Tokyo, Japan, July 8, 2022

Moody Man: Improving creative teamwork through dynamic affective recognition.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2019
Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping.
J. Intell. Manuf., 2019

Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping.
J. Intell. Manuf., 2019

2018
Design of a Massage-Inspired Haptic Device for Interpersonal Connection in Long-Distance Communication.
Adv. Hum. Comput. Interact., 2018

2017
Tensions in Creativity Workshops.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
A Mixed Reality System for Kansei-Based Co-Design of Highly-Customized Products.
J. Integr. Des. Process. Sci., 2016

Cross-Cultural Study of Tactile Interactions in Technologically Mediated Communication.
Proceedings of the Cross-Cultural Design, 2016

2015
Towards Co-designing with Users: A Mixed Reality Tool for Kansei Engineering.
Proceedings of the Product Lifecycle Management in the Era of Internet of Things, 2015

2013
The influence of robot appearance on assessment.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013


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