Celine Latulipe

Orcid: 0000-0002-2132-0092

According to our database1, Celine Latulipe authored at least 93 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software.
Proc. ACM Hum. Comput. Interact., 2024

An Initial Exploration of Code Diagram Query Effectiveness.
Proceedings of the 26th Western Canadian Conference on Computing Education, 2024

Students Investigating Pedagogy: A Project for Learning about Learning in CS.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Proxy Accounts and Behavioural Nudges: Investigating Support for Older Adults and their Financial Delegates.
Proceedings of the 50th Graphics Interface Conference, 2024

accessFinTech: Designing Accessible Financial Technology.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Using a Two-Stage Final Exam in an Intro CS Course: Student Perceptions and Grade Impacts.
Proceedings of the 25th Western Canadian Conference on Computing Education, 2023

Enabling Investigation of Impacts of Inclusive Collaborative Active Learning Practices on Intersectional Groups of Students in Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Special Interest Group on Creativity and Cultures in Computing.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Manifesting Creativity in Virtual World Building: A Case Study in Gather.
Proceedings of the Creativity and Cognition, 2023

2022
Using Discrimination Response Ideation to Uncover Student Attitudes about Diversity and Inclusion in Computer Science.
ACM Trans. Comput. Educ., 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

Comparing Student Experiences of Collaborative Learning in Synchronous CS1 Classes in Gather.Town vs. Zoom.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

The Impact of COVID-19 on the CS Student Learning Experience: How the Pandemic has Shaped the Educational Landscape.
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022

COVID-19, Students and the New Educational Landscape.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion.
Proceedings of the International Conference on Multimodal Interaction, 2022

Developing CALI: An Inventory to Capture Collaborative Active Learning and Inclusive Practices in Introductory CS Courses.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Unofficial Proxies: How Close Others Help Older Adults with Banking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Exploring Individual and Collaborative Storytelling in an Introductory Creative Coding Class.
CoRR, 2021

Using Comics to Introduce and Reinforce Programming Concepts in CS1.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Facilitating Team-Based Learning in Lecture Halls.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

A CS1 Team-Based Learning Space in Gather.Town.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Teaching through a Global Pandemic: Educational Landscapes Before, During and After COVID-19.
Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education, 2021

Educational Landscapes During and After COVID-19.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

Listening Together while Apart: Intergenerational Music Listening.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

A Feminist Utopian Perspective on the Practice and Promise of Making.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Challenging Social Exclusion in Computing via 'Theatre of the Oppressed' Pedagogy.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Diagramming Encouragement in CS1 Textbooks.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Are Variable, Array and Object Diagrams in Java Textbooks Explanative?
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

2019
Toward an Anti-Racist Theory of Computational Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Salient Measures of an Engaged Computing Education Community.
Proceedings of the IEEE Frontiers in Education Conference, 2019

IneqDetect: A Visual Analytics System to Detect Conversational Inequality and Support Reflection during Active Learning.
Proceedings of the ACM Conference on Global Computing Education, 2019

Towards a Research Agenda for Gameful Creativity.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Digital auras.
Interactions, 2018

Longitudinal Data on Flipped Class Effects on Performance in CS1 and Retention after CS1.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Evolving a Data Structures Class Toward Inclusive Success.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Moderate Recursion: A Digital Artifact of Interactive Dance.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Statement Making: A Maker Fashion Show Foregrounding Feminism, Gender, and Transdisciplinarity.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Dimensional Reasoning and Research Design Spaces.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
The Video Collaboratory as a Learning Environment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Teaching Computational Thinking Through Bio-Design (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Exploring Lightweight Teams in a Distributed Learning Environment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Leveraging Context to Create Opportunistic Co-Located Learning Environments (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Art.CHI II: Digital Art in a Post-Digital World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
UNC Charlotte HCI/InDe lab.
Interactions, 2015

Flipped Classroom Strategies for CS Education.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Structuring Flipped Classes with Lightweight Teams and Gamification.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Learning in Distributed Low-Stakes Teams.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Design Considerations for Patient Portal Adoption by Low-Income, Older Adults.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Art.CHI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Quantifying the Creativity Support of Digital Tools through the Creativity Support Index.
ACM Trans. Comput. Hum. Interact., 2014

Exploring the design space of multiple video interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

SonicExploratorium: an interactive exhibit of sonic discovery.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Art and interaction SIG: cataloging the digital arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Curating the digital: spaces for art and interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SonicExplorer: fluid exploration of audio parameters.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Will massive online open courses (moocs) change education?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Evaluation methods for creativity support environments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Digital art: challenging perspectives.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Survey of audio programming tools.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The value of research in creativity and the arts.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Dance-inspired technology, technology-inspired dance.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Triangulating the personal creative experience: self-report, external judgments, and physiology.
Proceedings of the Graphics Interface 2012 Conference, 2012

Bodies in critique: a technological intervention in the dance production process.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Digital art: evaluation, appreciation, critique (invited SIG).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Love, hate, arousal and engagement: exploring audience responses to performing arts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating longitudinal projects combining technology with temporal arts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

BiCEP: bimanual color exploration plugin.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The choreographer's notebook: a video annotation system for dancers and choreographers.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Temporal integration of interactive technology in dance: creative process impacts.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

SoundPainter.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Capturing 'in the moment' creativity through data triangulation.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Exploring the design space in technology-augmented dance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Layered surveillance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Visible Flows: Contextual Integrity and the Design of Privacy Mechanisms on Social Network Sites.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

The creativity support index.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

ToneZone: image exploration with spatial memory cues.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Creativity factor evaluation: towards a standardized survey metric for creativity support.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Kinematic templates: end-user tools for content-relative cursor manipulations.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Evaluation instruments for creativity support tools.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

The HCI lab at UNC Charlotte.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Dance.Draw: exquisite interaction.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2006
A Symmetric Interaction Model for Bimanual Input.
PhD thesis, 2006

symTone: two-handed manipulation of tone reproduction curves.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

symSpline: symmetric two-handed spline manipulation.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

2003
CS girls rock: sparking interest in computer science and debunking the stereotypes.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003

1998
What is Initiative?
User Model. User Adapt. Interact., 1998


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