Cédric Plessiet

Orcid: 0000-0003-1208-4961

According to our database1, Cédric Plessiet authored at least 12 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Interconnected virtual space and Theater. Practice as research on theater stage in the era of the network.
CoRR, 2024

2023
Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019).
CoRR, 2023

2022
Assisting Storyboarders in Expressive 3D Pose Creation with a 2D Sketch-based Interface.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
3D Character Posing from 2D Sketches for Storyboarding.
Proceedings of the 7th International HCI and UX Conference in Indonesia, 2021

2019
A Proposal for the Classification of Virtual Character.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

De la Sculpture Matrice à l'Acteur Virtuel: Une réflexion sur une nouvelle classificationdes relations entité virtuelle/manipulateur réelautour des notions d'origine du mouvement et de la décisionification des relations entité virtuelle/manipulateur réel autour des notions d'origine du mouvement et de la décision.
, 2019

Quand la marionnette coupe ses fils. Recherches sur l'acteur virtuel. (When the puppet cuts his strings. Research on the virtual actor).
, 2019

2018
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Experiencing avatar direction in low cost theatrical mixed reality setup.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Challenges of movement quality using motion capture in theatre.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2015
Autonomous and interactive virtual actor, cooperative virtual environment for immersive Previsualisation tool oriented to movies.
Proceedings of the 2015 Virtual Reality International Conference, 2015

2014
Producing Creative Artistic Projects by Grouping Students' Computer Graphics Research Topics.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014


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