Cedric Nugteren

According to our database1, Cedric Nugteren authored at least 22 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2021
On the Anatomy of Predictive Models for Accelerating GPU Convolution Kernels and Beyond.
ACM Trans. Archit. Code Optim., 2021

Calibrated Adversarial Refinement for Stochastic Semantic Segmentation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Calibrated Adversarial Refinement for Multimodal Semantic Segmentation.
CoRR, 2020

2018
A model-driven approach for a new generation of adaptive libraries.
CoRR, 2018

CLBlast: A Tuned OpenCL BLAS Library.
Proceedings of the International Workshop on OpenCL, 2018

EL-GAN: Embedding Loss Driven Generative Adversarial Networks for Lane Detection.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2015
CLTune: A Generic Auto-Tuner for OpenCL Kernels.
Proceedings of the IEEE 9th International Symposium on Embedded Multicore/Many-core Systems-on-Chip, 2015

(AS)<sup>2</sup>: accelerator synthesis using algorithmic skeletons for rapid design space exploration.
Proceedings of the 2015 Design, Automation & Test in Europe Conference & Exhibition, 2015

2014
Bones: An Automatic Skeleton-Based C-to-CUDA Compiler for GPUs.
ACM Trans. Archit. Code Optim., 2014

A detailed GPU cache model based on reuse distance theory.
Proceedings of the 20th IEEE International Symposium on High Performance Computer Architecture, 2014

A Study of the Potential of Locality-Aware Thread Scheduling for GPUs.
Proceedings of the Euro-Par 2014: Parallel Processing Workshops, 2014

2013
Algorithmic species: A classification of affine loop nests for parallel programming.
ACM Trans. Archit. Code Optim., 2013

PENCIL: Towards a Platform-Neutral Compute Intermediate Language for DSLs
CoRR, 2013

Future of GPGPU micro-architectural parameters.
Proceedings of the Design, Automation and Test in Europe, 2013

Automatic Skeleton-Based Compilation through Integration with an Algorithm Classification.
Proceedings of the Advanced Parallel Processing Technologies, 2013

2012
The boat hull model: adapting the roofline model to enable performance prediction for parallel computing.
Proceedings of the 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2012

GPU-Vote: A Framework for Accelerating Voting Algorithms on GPU.
Proceedings of the Euro-Par 2012 Parallel Processing - 18th International Conference, 2012

The boat hull model: enabling performance prediction for parallel computing prior to code development.
Proceedings of the Computing Frontiers Conference, CF'12, 2012

Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons.
Proceedings of the 5th Annual Workshop on General Purpose Processing with Graphics Processing Units, 2012

2011
Skeleton-based automatic parallelization of image processing algorithms for GPUs.
Proceedings of the 2011 International Conference on Embedded Computer Systems: Architectures, 2011

High performance predictable histogramming on GPUs: exploring and evaluating algorithm trade-offs.
Proceedings of 4th Workshop on General Purpose Processing on Graphics Processing Units, 2011

Fast Hough Transform on GPUs: Exploration of Algorithm Trade-Offs.
Proceedings of the Advances Concepts for Intelligent Vision Systems, 2011


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