Cedric Nugteren
According to our database1,
Cedric Nugteren
authored at least 22 papers
between 2011 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
On the Anatomy of Predictive Models for Accelerating GPU Convolution Kernels and Beyond.
ACM Trans. Archit. Code Optim., 2021
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
2020
2018
Proceedings of the International Workshop on OpenCL, 2018
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018
2015
Proceedings of the IEEE 9th International Symposium on Embedded Multicore/Many-core Systems-on-Chip, 2015
(AS)<sup>2</sup>: accelerator synthesis using algorithmic skeletons for rapid design space exploration.
Proceedings of the 2015 Design, Automation & Test in Europe Conference & Exhibition, 2015
2014
ACM Trans. Archit. Code Optim., 2014
Proceedings of the 20th IEEE International Symposium on High Performance Computer Architecture, 2014
Proceedings of the Euro-Par 2014: Parallel Processing Workshops, 2014
2013
ACM Trans. Archit. Code Optim., 2013
Proceedings of the Design, Automation and Test in Europe, 2013
Automatic Skeleton-Based Compilation through Integration with an Algorithm Classification.
Proceedings of the Advanced Parallel Processing Technologies, 2013
2012
The boat hull model: adapting the roofline model to enable performance prediction for parallel computing.
Proceedings of the 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2012
Proceedings of the Euro-Par 2012 Parallel Processing - 18th International Conference, 2012
The boat hull model: enabling performance prediction for parallel computing prior to code development.
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons.
Proceedings of the 5th Annual Workshop on General Purpose Processing with Graphics Processing Units, 2012
2011
Proceedings of the 2011 International Conference on Embedded Computer Systems: Architectures, 2011
High performance predictable histogramming on GPUs: exploring and evaluating algorithm trade-offs.
Proceedings of 4th Workshop on General Purpose Processing on Graphics Processing Units, 2011
Proceedings of the Advances Concepts for Intelligent Vision Systems, 2011