Cédric Buche

Orcid: 0000-0003-0264-2683

According to our database1, Cédric Buche authored at least 95 papers between 2002 and 2024.

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Bibliography

2024
Real-time, dense UAV mapping by leveraging monocular depth prediction with monocular-inertial SLAM.
Adv. Robotics, November, 2024

Real-Time Scene Graph Generation.
CoRR, 2024

Discretization Strategies for Improved Health State Labeling in Multivariable Predictive Maintenance Systems.
Proceedings of the 13th International Conference on Data Science, 2024

2023
Conditional autoencoder pre-training and optimization algorithms for personalized care of hemophiliac patients.
Frontiers Artif. Intell., February, 2023

RoboCupSoccer Review: The Goalkeeper, a Distinctive Player.
CoRR, 2023

Anthropomorphic Human-Robot Interaction Framework: Attention Based Approach.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

RoboNLU: Advancing Command Understanding with a Novel Lightweight BERT-Based Approach for Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

Crossing Real and Virtual: Pepper Robot as an Interactive Digital Twin.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

RoboCup@Home SSPL Champion 2023: RoboBreizh, a Fully Embedded Approach.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

Towards Virtual Audience Simulation For Speech Therapy.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Densifying SLAM for UAV Navigation by Fusion of Monocular Depth Prediction.
Proceedings of the 9th International Conference on Automation, Robotics and Applications, 2023

A New Approach to Moving Object Detection and Segmentation: The XY-shift Frame Differencing.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

Interactive Video Saliency Prediction: The Stacked-convLSTM Approach.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

2022
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022

Interactive Machine Learning: A State of the Art Review.
CoRR, 2022

Reducing domain shift in synthetic data augmentation for semantic segmentation of 3D point clouds.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

RoboBreizh, RoboCup@Home SSPL Champion 2022.
Proceedings of the RoboCup 2022:, 2022

Gaussian Mixture Model with Weighted Data for Learning by Demonstration.
Proceedings of the Thirty-Fifth International Florida Artificial Intelligence Research Society Conference, 2022

Temporal Alignment and Demonstration Selection as Pre-Processing Phase for Learning by Demonstration.
Proceedings of the Thirty-Fifth International Florida Artificial Intelligence Research Society Conference, 2022

Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022

2021
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning.
Künstliche Intell., 2021

The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management.
Int. J. Hum. Comput. Stud., 2021

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021

Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool.
Frontiers Comput. Sci., 2021

RoboCup@Home Education 2020 Best Performance: RoboBreizh, a modular approach.
CoRR, 2021

Conference Talk Training With a Virtual Audience System.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Bottleneck Identification to Semantic Segmentation of Industrial 3D Point Cloud Scene via Deep Learning.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

2020
Orion: A Generic Model and Tool for Data Mining.
Trans. Comput. Sci., 2020

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

A Cross-Platform Classroom Training Simulator: Interaction Design and EvaluationA Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation.
Proceedings of the International Conference on Cyberworlds, 2020

2019
Coffee Grading with Convolutional Neural Networks using Small Datasets with High Variance.
J. WSCG, 2019

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

A Clinical Decision Support System to Help the Interpretation of Laboratory Results and to Elaborate a Clinical Diagnosis in Blood Coagulation Domain.
Proceedings of the Advances in Computational Intelligence, 2019

Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

CHIME: An Adaptive Hierarchical Representation for Continuous Intrinsically Motivated Exploration.
Proceedings of the 3rd IEEE International Conference on Robotic Computing, 2019

Hierarchical Affordance Discovery using Intrinsic Motivation.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

2018
Editorial - IJVR 18(2).
Int. J. Virtual Real., 2018

Editorial - IJVR 18(1).
Int. J. Virtual Real., 2018

Fast Multi-scale fHOG Feature Extraction Using Histogram Downsampling.
Proceedings of the RoboCup 2018: Robot World Cup XXII [Montreal, 2018

Soybean Plant Disease Identification Using Convolutional Neural Network.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

Real Time Tennis Match Tracking with Low Cost Equipment.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

Special Track on Artificial Intelligence in Games, Serious Games, and Multimedia.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

Bot Believability Assessment: A Novel Protocol & Analysis of Judge Expertise.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

REVAM: A Virtual Reality Application for Inducing Body Size Perception Modifications.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Introduction.
Rev. d'Intelligence Artif., 2017

Computational mental simulation: A review.
Comput. Animat. Virtual Worlds, 2017

Editorial - IJVR 17(3).
Int. J. Virtual Real., 2017

Editorial - The International Journal of Virtual Reality 2017, IJVR 17(1).
Int. J. Virtual Real., 2017

Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure.
Int. J. Hum. Comput. Interact., 2017

Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games.
Proceedings of the Advances in Computational Intelligence, 2017

Temporal Deep Belief Network for Online Human Motion Recognition.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

2016
Editorial - The International Journal of Virtual Reality (2016).
Int. J. Virtual Real., 2016

Editorial - The International Journal of Virtual Reality 2015, IJVR 15(2).
Int. J. Virtual Real., 2016

Simulation within simulation for agent decision-making: Theoretical foundations from cognitive science to operational computer model.
Cogn. Syst. Res., 2016

The Believability Gene in Virtual Bots.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

Supporting Social Skills Rehabilitation with Virtual Storytelling.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

2015
How to design compelling Virtual Reality or Augmented Reality experience?
Int. J. Virtual Real., 2015

Editorial - The International Journal of Virtual Reality (2015).
Int. J. Virtual Real., 2015

Regression and Mental Models for Decision Making on Robotic Biped Goalkeepers.
Proceedings of the RoboCup 2015: Robot World Cup XIX [papers from the 19th Annual RoboCup International Symposium, 2015

ORPHEUS: Mental Simulation as Support for Decision-Making in a Virtual Agent.
Proceedings of the Twenty-Eighth International Florida Artificial Intelligence Research Society Conference, 2015

2014
Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework.
CoRR, 2014

A Pedagogical Scenario Language for Virtual Learning Environment based on UML Meta-model - Application to Blood Analysis Instrument.
Proceedings of the CSEDU 2014, 2014

2013
Chameleon: online learning for believable behaviors based on humans imitation in computer games.
Comput. Animat. Virtual Worlds, 2013

Anticipatory behavior in virtual universe, application to a virtual juggler.
Comput. Animat. Virtual Worlds, 2013

Stable growing neural gas: A topology learning algorithm based on player tracking in video games.
Appl. Soft Comput., 2013

Data Clustering and Similarity.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

An industrial approach to design compelling VR and AR experience.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

MASCARET: creating virtual learning environments from system modelling.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

2012
Adaptive behaviors for virtual entities in participatory virtual environments.
, 2012

2011
Simulation theory and anticipation for interactive virtual character in an uncertain world.
Comput. Animat. Virtual Worlds, 2011

An expert system manipulating knowledge to help human learners into virtual environment.
Expert Syst. Appl., 2011

Agent Metamodel for Virtual Reality Applications.
Proceedings of the Emerging Intelligent Technologies in Industry, 2011

2010
Fuzzy cognitive maps for the simulation of individual adaptive behaviors.
Comput. Animat. Virtual Worlds, 2010

PEGASE: A Generic and Adaptable Intelligent System for Virtual Reality Learning Environments.
Int. J. Virtual Real., 2010

Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
CoRR, 2010

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
CoRR, 2010

Generic Model for Experimenting and Using a Family of Classifiers Systems: Description and Basic Applications.
Proceedings of the Artificial Intelligence and Soft Computing, 2010

2009
PEGASE, un système tutoriel intelligent générique et adaptatif en environnement virtuel.
Tech. Sci. Informatiques, 2009

Modeling of Errors Realized by a Human Learner in Virtual Environment for Training.
Int. J. Comput. Commun. Control, 2009

2008
Transfer of learning in virtual environments: a new challenge?
Virtual Real., 2008

Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games.
Proceedings of the GAMEON'2008, 2008

2006
Les systèmes de classeurs. Une présentation gAnérale.
Tech. Sci. Informatiques, 2006

Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs.
Rev. d'Intelligence Artif., 2006

2005
Un système tutoriel intelligent et adaptatif pour l'apprentissage de compétences en environnement virtuel de formation. (Intelligent and adaptative tutoring system for the learning of competences in virtual environment for training).
PhD thesis, 2005

Comportements perceptifs d'acteurs virtuels autonomes : une application des cartes cognitives.
Tech. Sci. Informatiques, 2005

2004
MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training.
Int. J. Distance Educ. Technol., 2004

An Interactive Agent-Based Learning Environment for Children.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
Learning by Imitation of Behaviors for Autonomous Agents.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002


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