Cédric Buche
Orcid: 0000-0003-0264-2683
According to our database1,
Cédric Buche
authored at least 95 papers
between 2002 and 2024.
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Bibliography
2024
Real-time, dense UAV mapping by leveraging monocular depth prediction with monocular-inertial SLAM.
Adv. Robotics, November, 2024
Discretization Strategies for Improved Health State Labeling in Multivariable Predictive Maintenance Systems.
Proceedings of the 13th International Conference on Data Science, 2024
2023
Conditional autoencoder pre-training and optimization algorithms for personalized care of hemophiliac patients.
Frontiers Artif. Intell., February, 2023
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
RoboNLU: Advancing Command Understanding with a Novel Lightweight BERT-Based Approach for Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the 9th International Conference on Automation, Robotics and Applications, 2023
A New Approach to Moving Object Detection and Segmentation: The XY-shift Frame Differencing.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023
2022
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022
Reducing domain shift in synthetic data augmentation for semantic segmentation of 3D point clouds.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
Proceedings of the Thirty-Fifth International Florida Artificial Intelligence Research Society Conference, 2022
Temporal Alignment and Demonstration Selection as Pre-Processing Phase for Learning by Demonstration.
Proceedings of the Thirty-Fifth International Florida Artificial Intelligence Research Society Conference, 2022
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022
2021
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning.
Künstliche Intell., 2021
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management.
Int. J. Hum. Comput. Stud., 2021
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021
Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool.
Frontiers Comput. Sci., 2021
CoRR, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Bottleneck Identification to Semantic Segmentation of Industrial 3D Point Cloud Scene via Deep Learning.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
2020
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
A Cross-Platform Classroom Training Simulator: Interaction Design and EvaluationA Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation.
Proceedings of the International Conference on Cyberworlds, 2020
2019
Coffee Grading with Convolutional Neural Networks using Small Datasets with High Variance.
J. WSCG, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
A Clinical Decision Support System to Help the Interpretation of Laboratory Results and to Elaborate a Clinical Diagnosis in Blood Coagulation Domain.
Proceedings of the Advances in Computational Intelligence, 2019
Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
CHIME: An Adaptive Hierarchical Representation for Continuous Intrinsically Motivated Exploration.
Proceedings of the 3rd IEEE International Conference on Robotic Computing, 2019
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019
2018
Proceedings of the RoboCup 2018: Robot World Cup XXII [Montreal, 2018
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework.
Proceedings of the 2018 International Conference on Cyberworlds, 2018
REVAM: A Virtual Reality Application for Inducing Body Size Perception Modifications.
Proceedings of the 2018 International Conference on Cyberworlds, 2018
2017
Int. J. Virtual Real., 2017
Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure.
Int. J. Hum. Comput. Interact., 2017
Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games.
Proceedings of the Advances in Computational Intelligence, 2017
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017
An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017
2016
Int. J. Virtual Real., 2016
Int. J. Virtual Real., 2016
Simulation within simulation for agent decision-making: Theoretical foundations from cognitive science to operational computer model.
Cogn. Syst. Res., 2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
2015
Int. J. Virtual Real., 2015
Int. J. Virtual Real., 2015
Proceedings of the RoboCup 2015: Robot World Cup XIX [papers from the 19th Annual RoboCup International Symposium, 2015
Proceedings of the Twenty-Eighth International Florida Artificial Intelligence Research Society Conference, 2015
2014
A Pedagogical Scenario Language for Virtual Learning Environment based on UML Meta-model - Application to Blood Analysis Instrument.
Proceedings of the CSEDU 2014, 2014
2013
Chameleon: online learning for believable behaviors based on humans imitation in computer games.
Comput. Animat. Virtual Worlds, 2013
Comput. Animat. Virtual Worlds, 2013
Stable growing neural gas: A topology learning algorithm based on player tracking in video games.
Appl. Soft Comput., 2013
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013
2012
, 2012
2011
Simulation theory and anticipation for interactive virtual character in an uncertain world.
Comput. Animat. Virtual Worlds, 2011
An expert system manipulating knowledge to help human learners into virtual environment.
Expert Syst. Appl., 2011
Proceedings of the Emerging Intelligent Technologies in Industry, 2011
2010
Comput. Animat. Virtual Worlds, 2010
PEGASE: A Generic and Adaptable Intelligent System for Virtual Reality Learning Environments.
Int. J. Virtual Real., 2010
Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
CoRR, 2010
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
CoRR, 2010
Generic Model for Experimenting and Using a Family of Classifiers Systems: Description and Basic Applications.
Proceedings of the Artificial Intelligence and Soft Computing, 2010
2009
PEGASE, un système tutoriel intelligent générique et adaptatif en environnement virtuel.
Tech. Sci. Informatiques, 2009
Int. J. Comput. Commun. Control, 2009
2008
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games.
Proceedings of the GAMEON'2008, 2008
2006
Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs.
Rev. d'Intelligence Artif., 2006
2005
Un système tutoriel intelligent et adaptatif pour l'apprentissage de compétences en environnement virtuel de formation. (Intelligent and adaptative tutoring system for the learning of competences in virtual environment for training).
PhD thesis, 2005
Comportements perceptifs d'acteurs virtuels autonomes : une application des cartes cognitives.
Tech. Sci. Informatiques, 2005
2004
Int. J. Distance Educ. Technol., 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
2002
Learning by Imitation of Behaviors for Autonomous Agents.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002