Cecilia Verónica Sanz

Orcid: 0000-0002-9471-0008

According to our database1, Cecilia Verónica Sanz authored at least 31 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Developing educational serious games as a proposal for university training in the area of Child Computer Interaction.
Int. J. Child Comput. Interact., 2024

2023
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators.
IEEE Trans. Learn. Technol., October, 2023

Exergames: Proposal for a gamepad to sense player movements.
J. Comput. Sci. Technol., October, 2023

Mobile learning for hearing-impaired children: Review and analysis.
Univers. Access Inf. Soc., June, 2023

Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering.
IEEE Trans. Educ., June, 2023

DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
IEEE Trans. Games, June, 2023

Capturing physiological data for detecting boredom in educational contexts.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2021
Dictionary of Computer Terms in LSA With Operational Signs Proposed by and for Hearing-Impaired Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Visualization Tools for Collaborative Systems: A Systematic Review.
Proceedings of the Technologies and Innovation - 7th International Conference, 2021

2020
Mirroring Tools and Interaction Indicators in Collaborative Work: A Systematic Review.
Proceedings of the Technologies and Innovation - 6th International Conference, 2020

Virtual Reality Serious Game to Bring the History of Key Figures of Computer Science Closer to Young People.
Proceedings of the Computer Science - CACIC 2020 - 26th Argentine Congress, 2020

Serious Mobile Games Development. Possibilities and Challenges for Teachers.
Proceedings of the Computer Science - CACIC 2020 - 26th Argentine Congress, 2020

2019
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Experiences in the Use of ICT and Digital Ramps for Students in Tertiary Education with Visual or Hearing Impairment.
Proceedings of the Computer Science - CACIC 2019, 2019

Experience Analysis for the Use of Desafiate Serious Game for the Self-assessment of Students.
Proceedings of the Computer Science - CACIC 2019, 2019

Dimensional Emotion Prediction through Low-Level Musical Features.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018

Learning Objects. Case Studies.
Proceedings of the Computer Science - CACIC 2018, 2018

2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017

Displaying the Collaborative Process as Meta-knowledge - Description of a Mirroring Strategy and Its Results.
Proceedings of the Computer Science - CACIC 2017, 2017

2016
ITCol. Tangible Interaction for Collaboration: Experiments Carried Out.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

The Impact of Role-Playing Games through Second Life on the Oral Practice of Linguistic and Discursive Sub-competences in English.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Augmented Reality for Programming Teaching. Student Satisfaction Analysis.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
Analysis framework for tailored selection of learning objects methodologies.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2014
Collaborative m-learning practice using Educ-Mobile.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

2013
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

AuthorAR: Authoring tool for building educational activities based on Augmented Reality.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

2012
ECCA: Augmentative Communication Collaborative Environment.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

STORM: Brainstorming collaborative web environment oriented to the educational context.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2006
A Virtual Learning Environment Development. Some Experiences at the University of La Plata.
J. Comput. Inf. Technol., 2006


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