Cecilia Verónica Sanz
Orcid: 0000-0002-9471-0008
According to our database1,
Cecilia Verónica Sanz
authored at least 31 papers
between 2006 and 2024.
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Bibliography
2024
Developing educational serious games as a proposal for university training in the area of Child Computer Interaction.
Int. J. Child Comput. Interact., 2024
2023
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators.
IEEE Trans. Learn. Technol., October, 2023
J. Comput. Sci. Technol., October, 2023
Univers. Access Inf. Soc., June, 2023
Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering.
IEEE Trans. Educ., June, 2023
DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
IEEE Trans. Games, June, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
2021
Dictionary of Computer Terms in LSA With Operational Signs Proposed by and for Hearing-Impaired Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Proceedings of the Technologies and Innovation - 7th International Conference, 2021
2020
Mirroring Tools and Interaction Indicators in Collaborative Work: A Systematic Review.
Proceedings of the Technologies and Innovation - 6th International Conference, 2020
Virtual Reality Serious Game to Bring the History of Key Figures of Computer Science Closer to Young People.
Proceedings of the Computer Science - CACIC 2020 - 26th Argentine Congress, 2020
Proceedings of the Computer Science - CACIC 2020 - 26th Argentine Congress, 2020
2019
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities.
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Autonomous Learning Mediated by Digital Technology Processes in Higher Education: A Systematic Review.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019
Experiences in the Use of ICT and Digital Ramps for Students in Tertiary Education with Visual or Hearing Impairment.
Proceedings of the Computer Science - CACIC 2019, 2019
Experience Analysis for the Use of Desafiate Serious Game for the Self-assessment of Students.
Proceedings of the Computer Science - CACIC 2019, 2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
2018
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2018
Proceedings of the Computer Science - CACIC 2018, 2018
2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017
Displaying the Collaborative Process as Meta-knowledge - Description of a Mirroring Strategy and Its Results.
Proceedings of the Computer Science - CACIC 2017, 2017
2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
The Impact of Role-Playing Games through Second Life on the Oral Practice of Linguistic and Discursive Sub-competences in English.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
2013
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
AuthorAR: Authoring tool for building educational activities based on Augmented Reality.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
2012
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012
STORM: Brainstorming collaborative web environment oriented to the educational context.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012
2006
A Virtual Learning Environment Development. Some Experiences at the University of La Plata.
J. Comput. Inf. Technol., 2006