Catherine Pons-Lelardeux
According to our database1,
Catherine Pons-Lelardeux
authored at least 17 papers
between 2015 and 2022.
Collaborative distances:
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Bibliography
2022
Int. J. Serious Games, 2022
2021
Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021
2020
Int. J. Serious Games, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019
2018
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Int. J. Eng. Pedagog., 2018
The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
2017
Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision Making. (Environnement virtuel multi-joueurs temps-réel pour la formation à la gestion des risques: Communication et prise de décision).
PhD thesis, 2017
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room.
Vis. Comput., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
2016
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016
Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
2015
Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius?
CoRR, 2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015