Casper Harteveld
Orcid: 0000-0002-8164-0303Affiliations:
- Northeastern University, Boston, MA, USA
According to our database1,
Casper Harteveld
authored at least 96 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
"I Believe the Baby in the Picture is My Baby": User Experiences with Commercial Pregnancy Apps.
Proc. ACM Hum. Comput. Interact., 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Exploring the Distinctive and Synergistic Affordances of AR and VR for Complex Psychomotor Training.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Workshop Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices (DDPCHI 2024) co-located with the CHI Conference on Human Factors in Computing Systems (CHI 2024), 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the First Tiny Papers Track at ICLR 2023, 2023
GeoExplorer and Gender Identity: The Impact of Gender in a Game-Based Learning Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player.
Proc. ACM Hum. Comput. Interact., 2022
Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.
Proc. ACM Hum. Comput. Interact., 2022
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory.
Proc. ACM Hum. Comput. Interact., 2022
MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
"Rather Solve the Problem from Scratch": Gamesploring Human-Machine Collaboration for Optimizing the Debris Collection Problem.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE Frontiers in Education Conference, 2022
Preliminary Development and Assessment of Engineering Judgment through Mixed-Reality Game-Based Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022
Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Constant Pressure of Having to Perform": Exploring Player Health Concerns in Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
"Are We Now Post-COVID?": Exploring Post-COVID Futures Through a Gamified Story Completion Method.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
The Importance of Pilot Studies for Gamified Research: Pre-Testing Gamettes to Study Supply Chain Decisions.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI).
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
"And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
The computational puzzle design framework: a design guide for games teaching computational thinking.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Gamifying psychological assessment: insights from gamifying the thematic apperception test.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 2nd Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2019) co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), 2019
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
An Integrated simulation Framework for examining Resiliency in pharmaceutical supply Chains considering Human Behaviors.
Proceedings of the 2018 Winter Simulation Conference, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces, 2017
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
On the Automatic Assessment of Computational Thinking Skills: A Comparison with Human Experts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Effects of the Advisor and Environment on Requesting and Complying With Automated Advice.
ACM Trans. Interact. Intell. Syst., 2016
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Br. J. Educ. Technol., 2014
2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2011
Springer, ISBN: 978-1-8499-6156-1, 2011
2009
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2007
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007