Carsten Dachsbacher

Orcid: 0000-0003-4690-3574

Affiliations:
  • Karlsruhe Institute of Technology, Germany


According to our database1, Carsten Dachsbacher authored at least 158 papers between 2003 and 2024.

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Bibliography

2024
ReSTIR Subsurface Scattering for Real-Time Path Tracing.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

Bridge Sampling for Connections via Multiple Scattering Events.
Comput. Graph. Forum, July, 2024

A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

Fast Compressed Segmentation Volumes for Scientific Visualization.
IEEE Trans. Vis. Comput. Graph., January, 2024

SciEx: Benchmarking Large Language Models on Scientific Exams with Human Expert Grading and Automatic Grading.
CoRR, 2024

Regional Adaptive Metropolis Light Transport.
CoRR, 2024

SciEx: Benchmarking Large Language Models on Scientific Exams with Human Expert Grading and Automatic Grading.
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing, 2024

2023
Markov Chain Mixture Models for Real-Time Direct Illumination.
Comput. Graph. Forum, July, 2023

Analysis of Acceleration Structure Parameters and Hybrid Autotuning for Ray Tracing.
IEEE Trans. Vis. Comput. Graph., 2023

Perceptually Guided Automatic Parameter Optimization for Interactive Visualization.
Proceedings of the VMV 2023, 2023

Out-of-the-loop Autotuning of Metropolis Light Transport with Reciprocal Probability Binning.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

Guiding Light Trees for Many-Light Direct Illumination.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

2022
Image-based Visualization of Large Volumetric Data Using Moments.
IEEE Trans. Vis. Comput. Graph., 2022

Path Guiding with Vertex Triplet Distributions.
Comput. Graph. Forum, 2022

Versatile Geometric Flow Visualization by Controllable Shape and Volumetric Appearance.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
Visual Analysis of Large Multivariate Scattered Data using Clustering and Probabilistic Summaries.
IEEE Trans. Vis. Comput. Graph., 2021

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Stochastic Volume Rendering of Multi-Phase SPH Data.
Comput. Graph. Forum, 2021

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Extending StructureNet to Generate Physically Feasible 3D Shapes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Void-and-Cluster Sampling of Large Scattered Data and Trajectories.
IEEE Trans. Vis. Comput. Graph., 2020

Path differential-informed stratified MCMC and adaptive forward path sampling.
ACM Trans. Graph., 2020

Spectral Mollification for Bidirectional Fluorescence.
Comput. Graph. Forum, 2020

Procedural Physically based BRDF for Real-Time Rendering of Glints.
Comput. Graph. Forum, 2020

Portal-Based Path Perturbation for Metropolis Light Transport.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

Uncertain Transport in Unsteady Flows.
Proceedings of the 31st IEEE Visualization Conference, 2020

Temporal Normal Distribution Functions.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

Improving Spectral Upsampling with Fluorescence.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2020

Moment-Based Opacity Optimization.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
Using moments to represent bounded signals for spectral rendering.
ACM Trans. Graph., 2019

Sampling Projected Spherical Caps in Real Time.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Applying Visual Analytics to Physically Based Rendering.
Comput. Graph. Forum, 2019

Wide Gamut Spectral Upsampling with Fluorescence.
Comput. Graph. Forum, 2019

Visualizing Transport and Mixing in Particle-based Fluid Flows.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

Spectral Rendering with the Bounded MESE and sRGB Data.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2019

Hybrid Online Autotuning for Parallel Ray Tracing.
Proceedings of the 19th Eurographics Symposium on Parallel Graphics and Visualization, 2019

2018
Memory-Efficient On-the-Fly Voxelization and Rendering of Particle Data.
IEEE Trans. Vis. Comput. Graph., 2018

Efficient Parallel Random Sampling - Vectorized, Cache-Efficient, and Online.
ACM Trans. Math. Softw., 2018

Selective guided sampling with complete light transport paths.
ACM Trans. Graph., 2018

Geometry-aware metropolis light transport.
ACM Trans. Graph., 2018

Gradient Estimation for Real-time Adaptive Temporal Filtering.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates.
Comput. Graph. Forum, 2018

Transport path precomputation for real-time room reverb.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Image-based Fitting of Procedural Yarn Models.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

A Simple Diffuse Fluorescent BBRRDF Model.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

Inspection Planning for Optimized Coverage of Geometrically Complex Surfaces.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

2017
Extinction-Optimized Volume Illumination.
IEEE Trans. Vis. Comput. Graph., 2017

Microfacet-based normal mapping for robust Monte Carlo path tracing.
ACM Trans. Graph., 2017

Fusing state spaces for markov chain Monte Carlo rendering.
ACM Trans. Graph., 2017

Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media.
Comput. Graph. Forum, 2017

Line Integration for Rendering Heterogeneous Emissive Volumes.
Comput. Graph. Forum, 2017

CAD-basierter Workflow für den semi-automatischen Entwurf optischer Inspektionssysteme.
Autom., 2017

Probabilistic Surface Inference for Industrial Inspection Planning.
Proceedings of the 2017 IEEE Winter Conference on Applications of Computer Vision, 2017

Local Quasi-Monte Carlo Exploration.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

A Versatile Hardware and Software Toolset for Computer Aided Inspection Planning of Machine Vision Applications.
Proceedings of the Information Systems Architecture and Technology: Proceedings of 38th International Conference on Information Systems Architecture and Technology - ISAT 2017, 2017

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination.
Proceedings of High Performance Graphics, 2017

2016
Anisotropic Ambient Volume Shading.
IEEE Trans. Vis. Comput. Graph., 2016

Multiple-scattering microfacet BSDFs with the Smith model.
ACM Trans. Graph., 2016

Ambient Volume Illumination.
Comput. Sci. Eng., 2016

Efficient Random Sampling - Parallel, Vectorized, Cache-Efficient, and Online.
CoRR, 2016

Sparse high-degree polynomials for wide-angle lenses.
Comput. Graph. Forum, 2016

State of the Art in Artistic Editing of Appearance, Lighting and Material.
Comput. Graph. Forum, 2016

Improving the Dwivedi Sampling Scheme.
Comput. Graph. Forum, 2016

An Interactive Information Visualization Approach to Physically-Based Rendering.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Estimating local Beckmann roughness for complex BSDFs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Quantitative exploration of large medieval manuscripts data for the codicological research.
Proceedings of the 6th IEEE Symposium on Large Data Analysis and Visualization, 2016

A framework for uncertainty propagation in 3D shape measurement using laser triangulation.
Proceedings of the IEEE International Instrumentation and Measurement Technology Conference, 2016

Lightcut interpolation.
Proceedings of High Performance Graphics, 2016

2015
Multi-scale modeling and rendering of granular materials.
ACM Trans. Graph., 2015

The SGGX microflake distribution.
ACM Trans. Graph., 2015

Visualization of Coherent Structures of Light Transport.
Comput. Graph. Forum, 2015

Rich-VPLs for Improving the Versatility of Many-Light Methods.
Comput. Graph. Forum, 2015

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows.
Comput. Graph. Forum, 2015

Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications.
Comput. Graph. Forum, 2015

Physically Meaningful Rendering using Tristimulus Colours.
Comput. Graph. Forum, 2015

Stochastic Soft Shadow Mapping.
Comput. Graph. Forum, 2015

Improved Half Vector Space Light Transport.
Comput. Graph. Forum, 2015

Memory-Efficient On-The-Fly Voxelization of Particle Data.
Proceedings of the 15th Eurographics Symposium on Parallel Graphics and Visualization, 2015

Deferred attribute interpolation for memory-efficient deferred shading.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

Image- and Video-Based Rendering.
Proceedings of the Digital Representations of the Real World, 2015

2014
Low-Pass Filtered Volumetric Shadows.
IEEE Trans. Vis. Comput. Graph., 2014

The natural-constraint representation of the path space for efficient light transport simulation.
ACM Trans. Graph., 2014

Multiplexed metropolis light transport.
ACM Trans. Graph., 2014

Dual-color mixing for fused deposition modeling printers.
Comput. Graph. Forum, 2014

Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail.
Comput. Graph. Forum, 2014

Efficient Monte Carlo rendering with realistic lenses.
Comput. Graph. Forum, 2014

Low-Cost Subpixel Rendering for Diverse Displays.
Comput. Graph. Forum, 2014

Scalable Realistic Rendering with Many-Light Methods.
Comput. Graph. Forum, 2014

Principal-Ordinates Propagation for real-time rendering of participating media.
Comput. Graph., 2014

Interactive Appearance Editing in RGB-D Images.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Interactive light scattering with principal-ordinate propagation.
Proceedings of the Graphics Interface 2014, 2014

Clustered Pre-convolved Radiance Caching.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

Precomputing Sound Scattering for Structured Surfaces.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

2013
Path-space manipulation of physically-based light transport.
ACM Trans. Graph., 2013

Adaptive progressive photon mapping.
ACM Trans. Graph., 2013

Adaptive Quantization Visibility Caching.
Comput. Graph. Forum, 2013

Path Space Regularization for Holistic and Robust Light Transport.
Comput. Graph. Forum, 2013

Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Progressive Visibility Caching for Fast Indirect Illumination.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Level of Detail for Real-Time Volumetric Terrain Rendering.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Application-independent Autotuning for GPUs.
Proceedings of the Parallel Computing: Accelerating Computational Science and Engineering (CSE), 2013

GPU Cost Estimation for Load Balancing in Parallel Ray Tracing.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Virtual ray lights for rendering scenes with participating media.
ACM Trans. Graph., 2012

The State of the Art in Interactive Global Illumination.
Comput. Graph. Forum, 2012

Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes.
Comput. Graph. Forum, 2012

Progressive Virtual Beam Lights.
Comput. Graph. Forum, 2012

Rasterized Bounding Volume Hierarchies.
Comput. Graph. Forum, 2012

Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media.
Comput. Graph. Forum, 2012

A runtime cache for interactive procedural modeling.
Comput. Graph., 2012

Space-Time Flow Visualization of Dynamics in 2D Lagrangian Coherent Structures.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

Optimizing realistic rendering with many-light methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Decoupled deferred shading for hardware rasterization.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Space-time Visualization of Dynamics in Lagrangian Coherent Structures of Time-dependent 2D Vector Fields.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

3D rasterization: a bridge between rasterization and ray casting.
Proceedings of the Graphics Interface 2012 Conference, 2012

Reflective Shadow Map Clustering for Real-Time Global Illumination.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Analyzing Visibility Configurations.
IEEE Trans. Vis. Comput. Graph., 2011

Deducing Explicit from Implicit Visibility for Global Illumination with Antiradiance.
J. WSCG, 2011

Improved Model- and View-Dependent Pruning of Large Botanical Scenes.
Comput. Graph. Forum, 2011

Interactive modeling of implicit surfaces using a direct visualization approach with signed distance functions.
Comput. Graph., 2011

Auto-Tilt Photography.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Screen-space bias compensation for interactive high-quality global illumination with virtual point lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Real-time volume caustics with adaptive beam tracing.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Loose capacity-constrained representatives for the qualitative visual analysis in molecular dynamics.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
Interactive on-surface signal deformation.
ACM Trans. Graph., 2010

Coherent Culling and Shading for Large Molecular Dynamics Visualization.
Comput. Graph. Forum, 2010

Cascaded light propagation volumes for real-time indirect illumination.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Epipolar sampling for shadows and crepuscular rays in participating media with single scattering.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Path Regeneration for Interactive Path Tracing.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Parallel computation and interactive visualization of time-varying solvent excluded surfaces.
Proceedings of the First ACM International Conference on Bioinformatics and Computational Biology, 2010

Hierarchical Item Buffers for Granular Occlusion Culling.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality.
IEEE Trans. Vis. Comput. Graph., 2009

Micro-rendering for scalable, parallel final gathering.
ACM Trans. Graph., 2009

Perceptual influence of approximate visibility in indirect illumination.
ACM Trans. Appl. Percept., 2009

The Gödel Engine - An interactive approach to visualization in general relativity.
Comput. Graph. Forum, 2009

Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum, 2009

Real-time global illumination for dynamic scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Granular visibility queries on the GPU.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Data-Parallel Hierarchical Link Creation for Radiosity.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

2008
Imperfect shadow maps for efficient computation of indirect illumination.
ACM Trans. Graph., 2008

Reducing Noise in Image-Space Caustics with Variable-Sized Splatting.
J. Graph. Tools, 2008

Octahedron Environment Maps.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

CUDASA: Compute Unified Device and Systems Architecture.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph., 2007

TileTrees.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Instant Sound Scattering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Interactive terrain rendering: towards realism with procedural models and graphics hardware.
PhD thesis, 2006

Splatting indirect illumination.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2005
Reflective shadow maps.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2004
Rendering Procedural Terrain by Geometry Image Warping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Perspective Accurate Splatting.
Proceedings of the Graphics Interface 2004 Conference, 2004

Realtime Isosurface Extraction with Graphics Hardware.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2003
Sequential point trees.
ACM Trans. Graph., 2003

Translucent Shadow Maps.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Point-Based Computer Graphics.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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