Carsten Bergenholtz

Orcid: 0000-0002-6020-561X

According to our database1, Carsten Bergenholtz authored at least 9 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
CREA.blender: A GAN Based Casual Creator for Creativity Assessment.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

2020
crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
CoRR, 2020

Human Search in a Fitness Landscape: How to Assess the Difficulty of a Search Problem.
Complex., 2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Foundations of search behavior, beyond the exploration-exploitation trade-off.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2017
Do physicists stop searches too early? A remote-science, optimization landscape investigation.
CoRR, 2017

Citizen Science, Gamification, and Virtual Reality for Cognitive Research.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2014
How institutional conditions impact university-industry search strategies and networks.
Technol. Anal. Strateg. Manag., 2014

2011
Generating innovation opportunities: how to explore and absorb customer knowledge.
Int. J. Technol. Manag., 2011


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