Caroline Larboulette
Orcid: 0000-0002-1639-8645
According to our database1,
Caroline Larboulette
authored at least 22 papers
between 2004 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Mach. Transl., 2021
2020
A survey on the animation of signing avatars: From sign representation to utterance synthesis.
Comput. Graph., 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
LSF-ANIMAL: A Motion Capture Corpus in French Sign Language Designed for the Animation of Signing Avatars.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020
2017
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
2016
I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016
2015
Proceedings of the 2nd International Workshop on Movement and Computing, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
2013
Influence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animation.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013
Proceedings of the Motion in Games, 2013
2011
2009
Proceedings of the Spring Conference on Computer Graphics, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2007
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007
2006
Tech. Sci. Informatiques, 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005
2004
Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages.
PhD thesis, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004