Caroline Hummels
Orcid: 0000-0003-1630-7886
According to our database1,
Caroline Hummels
authored at least 84 papers
between 1997 and 2023.
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Bibliography
2023
Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery.
Syst., April, 2023
2022
Supporting intergenerational memento storytelling for older adults through a tangible display: a case study.
Pers. Ubiquitous Comput., 2022
Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems.
Int. J. Hum. Comput. Interact., 2022
Adapt. Behav., 2022
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
2020
Facilitating intergenerational storytelling for older adults in the nursing home: A case study.
J. Ambient Intell. Smart Environ., 2020
A Framework Designing for Story Sharing of the Elderly: From Design Opportunities to Concept Selection.
Proceedings of the Intelligent Human Systems Integration 2020, 2020
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly.
Proceedings of the Thirteenth International Conference on Tangible, 2019
R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019
Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018
Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos.
CoRR, 2018
Slots-story: facilitate inter-generational life story sharing and preservation of the elderly.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
A Situated Exploration of Designing for Personal Health Ecosystems through Data-enabled Design.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes.
Proceedings of the Tenth International Conference on Tangible, 2017
Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework.
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017
How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
[X]Changing Perspectives: Enriching Multi-stakeholder Deliberation with Embodiment in Participatory Society.
Proceedings of the 2017 Conference for E-Democracy and Open Government, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings.
Proceedings of the Eighth International Conference on Tangible, 2014
2013
Pers. Ubiquitous Comput., 2013
Matter of transformation: designing an alternative tomorrow inspired by phenomenology.
Interactions, 2013
Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen.
Behav. Inf. Technol., 2013
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the Persuasive Technology - 8th International Conference, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Trajectories in TEI: reflecting on the evolution of ideas, innovators, and interactions.
Interactions, 2012
2011
Towards design-driven innovation: designing for points of view using intuition through skills.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
2010
Redefining toys, games and entertainment products by teaching about playful interactions.
Int. J. Arts Technol., 2010
2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
2008
IEEE Pervasive Comput., 2008
The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008
E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
2007
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.
Pers. Ubiquitous Comput., 2007
<i>Explorascope</i>: stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy.
Digit. Creativity, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
2004
2003
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
1999
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999
1998
Meaningful Gestures for Human Computer Interaction: Beyond Hand Postures.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998
1997
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997