Carolina Islas Sedano

Orcid: 0000-0002-0497-1205

According to our database1, Carolina Islas Sedano authored at least 23 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Aligning Academic Efforts with Key Industries: A Case of Computing at the University of Namibia.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Evaluating Competences on First Year Course in Three Years: External Effects on Creative Tension.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2021
Lessons learned from FITech Turku, a 18 million euros university collaboration project to complement the regional demand for Master degree engineers.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Encourage students to apply their knowledge and think "out of the box" while collaborating with local industry - Case Study Industrial Seminar.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Virtually Escaping Lock Down - co-designing a mixed reality escape room narrative with Namibian learners-.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

2019
Filling an engineering specialist void: FITech University Network - a cooperative education initiative to support the growth of Southwestern Finland.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Triggering interest in outdoor gallery exhibitions through touch, sound and games.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

2017
Serious storytelling - a first definition and review.
Multim. Tools Appl., 2017

2015
Distributed Pervasive Worlds: The Case of Exergames.
J. Educ. Technol. Soc., 2015

An activity theory-based model for serious games analysis and conceptual design.
Comput. Educ., 2015

Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

2013
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

A game concept using conflictive animations for learning programming.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Collaborative and cooperative games: Facts and assumptions.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

2012
Workshop: Designing games for Specific Contexts.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Designing Hypercontextualized Games: A Case Study with LieksaMyst.
J. Educ. Technol. Soc., 2012

Life Planning by Digital Storytelling in a Primary School in Rural Tanzania.
J. Educ. Technol. Soc., 2012

2011
From Global Games to Re-contextualized Games: The Design Process of TekMyst.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces.
IEEE Trans. Learn. Technol., 2010

Viable and portable architecture for pervasive learning spaces.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

2009
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2007
Where is the answer?: the importance of curiosity in pervasive mobile games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Contextualizing ICT in Africa: The Development of the CATI model in Tanzanian Higher Education.
Afr. J. Inf. Commun. Technol., 2006


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