Carolina Cruz-Neira
Orcid: 0000-0002-8499-8909Affiliations:
- University of Central Florida, Orlando, FL, USA
- University of Arkansas at Little Rock, USA (former)
According to our database1,
Carolina Cruz-Neira
authored at least 68 papers
between 1992 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
From PID to swarms: A decade of advancements in drone control and path planning - A systematic review (2013-2023).
Swarm Evol. Comput., 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Towards Next Generation of Pedestrian and Connected Vehicle In-the-Loop Research: A Digital Twin Co-Simulation Framework.
IEEE Trans. Intell. Veh., April, 2023
Exploring the Suitability of Using Virtual Reality and Augmented Reality for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., April, 2023
LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2022
Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review.
Sensors, 2022
An empirical evaluation of two natural hand interaction systems in augmented reality.
Multim. Tools Appl., 2022
Towards Next Generation of Pedestrian and Connected Vehicle In-the-loop Research: A Digital Twin Simulation Framework.
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
ReCapture: A VR interactive narrative experience concerning perspectives and self-reflection.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022
2021
IEEE Trans. Intell. Transp. Syst., 2021
The Combination of Artificial Intelligence and Extended Reality: A Systematic Review.
Frontiers Virtual Real., 2021
CoRR, 2021
2020
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., 2020
Entertain. Comput., 2020
2019
Proceedings of the Stereoscopic Displays and Applications XXX, 2019
Proceedings of the Advances in Computer Graphics, 2019
Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2018
2017
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017
2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Protein Chemical Cross-linking/Mass Spectrometry: From raw data to fully immersive visualizations.
Proceedings of the Computational Imaging XIV, San Francisco, 2016
2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015
2011
An integrated pipeline to create and experience compelling scenarios in virtual reality.
Proceedings of the Three-Dimensional Imaging, 2011
2009
Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009
V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
2008
Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distributed Comput., 2008
Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008
2007
Proceedings of the Virtual Reality, 2007
2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the 22nd IEEE International Conference on Software Maintenance (ICSM 2006), 2006
2005
J. Aerosp. Comput. Inf. Commun., 2005
Bioinform., 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Effects of physical and virtual rotations and display device on users of an architectural walkthrough.
Proceedings of the Proceedings VRCAI 2004, 2004
Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004
2003
IEEE Computer Graphics and Applications, 2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Virtual Historical Heritage: Yuso Monastery.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001
2000
A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools.
IEEE Computer Graphics and Applications, 2000
1999
XGobi vs the C2: Results of an experiment comparing data visualization in a 3-D immersive virtual reality environment with a 2-D workstation display.
Comput. Stat., 1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
1998
Making virtual reality useful: A report on immersive applications at Iowa State University.
Future Gener. Comput. Syst., 1998
1997
The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Comput. Chem., 1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
1995
Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment.
Presence Teleoperators Virtual Environ., 1995
1993
Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993
1992