Carolin Wienrich
Orcid: 0000-0003-3052-7172Affiliations:
- Julius-Maximilians-Universität Würzburg, Würzburg, Germany
According to our database1,
Carolin Wienrich
authored at least 87 papers
between 2017 and 2024.
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Bibliography
2024
From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents.
Virtual Real., June, 2024
Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference.
IEEE Trans. Vis. Comput. Graph., May, 2024
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024
Empower the user - The impact of functional understanding training on usage, social perception, and self-determined interactions with intelligent voice assistants.
Comput. Educ. Artif. Intell., 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Multimodal meets Intuitive? Comparing Visual and Tangible Image Schema Representations.
Proceedings of The Eighth Image Schema Day co-located with The 23rd International Conference of the Italian Association for Artificial Intelligence(AI*IA 2024), 2024
Promoting Eco-Friendly Behaviour through Virtual Reality - Implementation and Evaluation of Immersive Feedback Conditions of a Virtual CO2 Calculator.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Gender Differences and Social Design in Human-AI Collaboration: Insights from Virtual Cobot Interactions Under Varying Task Loads.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
The Effects of Expertise, Humanness, and Congruence on Perceived Trust, Warmth, Competence and Intention to Use Embodied AI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Digital communication and virtual reality for extending the behavioural treatment of obesity - the patients' perspective: results of an online survey in Germany.
BMC Medical Informatics Decis. Mak., December, 2023
Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness.
IEEE Trans. Vis. Comput. Graph., November, 2023
Long-Term Effects of Perceived Friendship with Intelligent Voice Assistants on Usage Behavior, User Experience, and Social Perceptions.
Comput., April, 2023
IEEE Trans. Vis. Comput. Graph., 2023
The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies.
CoRR, 2023
Digital interaction literacy model - Conceptualizing competencies for literate interactions with voice-based AI systems.
Comput. Educ. Artif. Intell., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Lernen, 2023
"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of The Seventh Image Schema Day co-located with The 20th International Conference on Principles of Knowledge Representation and Reasoning (KR 2023), 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Inhibitors and Enablers to Explainable AI Success: A Systematic Examination of Explanation Complexity and Individual Characteristics.
Multimodal Technol. Interact., December, 2022
Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility.
IEEE Trans. Vis. Comput. Graph., 2022
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters.
Multimodal Technol. Interact., 2022
i-com, 2022
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022
Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach.
Frontiers Virtual Real., 2022
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022
"Imagine this smart speaker to have a body": An analysis of the external appearances and the characteristics that people associate with voice assistants.
Frontiers Comput. Sci., 2022
Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games.
Entertain. Comput., 2022
Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Creation of In-Situ Instructions Made Easy: Development and Evaluation of a Prototypical AR Tool.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Adopting Just Another Digital Assistant or Establishing Social Interactions with a New Friend?: Conceptual Research Model of a Long-Term Analysis of First-Time Users' Adoption and Social Interactions with Smart Speakers.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Remote at Court - Challenges and Solutions of Video Conferencing in the Judicial System.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022
Giving Alexa a Face - Implementing a New Research Prototype and Examining the Influences of Different Human-Like Visualizations on the Perception of Voice Assistants.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
Privacy of AI-Based Voice Assistants: Understanding the Users' Perspective - A Purposive Review and a Roadmap for Elevating Research on Privacy from a User-Oriented Perspective.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Frontiers Virtual Real., 2021
Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments.
Frontiers Virtual Real., 2021
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes.
Frontiers Virtual Real., 2021
Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review.
Frontiers Virtual Real., 2021
The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition.
Frontiers Comput. Sci., 2021
Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers.
Frontiers Comput. Sci., 2021
'Alexa, I feel for you!' Observers' Empathetic Reactions towards a Conversational Agent.
Frontiers Comput. Sci., 2021
Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model.
CoRR, 2021
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education.
Proceedings of the DELFI 2021, 2021
2020
Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes.
CoRR, 2020
IEEE Computer Graphics and Applications, 2020
What the user's voice tells us about UX - Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications.
i-com, 2019
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019
ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019
How close do you feel to your devices? Visual assessment of emotional relationships with digital devices.
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Conference on "Lernen, Wissen, Daten, Analysen", Berlin, Germany, September 30, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Assessing User Experience in Virtual Reality - A Comparison of Different Measurements.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
2017
Evaluation of a virtual gaming environment designed to access emotional reactions while playing.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen.
Proceedings of the Mensch und Computer 2017, 2017