Carlos Vaz de Carvalho
Orcid: 0000-0001-6587-5893
According to our database1,
Carlos Vaz de Carvalho
authored at least 80 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Comput., August, 2024
Comput., August, 2024
Inf., June, 2024
Multimodal Technol. Interact., 2024
2023
Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023
2022
Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients.
Inf., 2022
Comput., 2022
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the Information and Software Technologies - 28th International Conference, 2022
Impact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome.
Proceedings of the International Conference on Frontiers of Information Technology, 2022
2021
Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach.
Comput., 2021
IEEE Access, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
A collaborative city-based game to support soft skills development in engineering and economics.
Proceedings of the 23rd International Symposium on Computers in Education, 2021
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021
Proceedings of the Information and Software Technologies - 27th International Conference, 2021
2020
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment.
Inf., 2020
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Proceedings of the IEEE Learning With MOOCS, 2020
Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Proceedings of the HCI in Games, 2019
Proceedings of the IEEE Frontiers in Education Conference, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Comput. Appl. Eng. Educ., 2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Proceedings of the Progress in Artificial Intelligence, 2017
Collecting and Analysing Learners Data to Support the Adaptive Engine of OPERA, a Learning System for Mathematics.
Proceedings of the CSEDU 2017, 2017
2015
EAI Endorsed Trans. Serious Games, 2015
Proceedings of the Serious Games, Interaction, and Simulation, 2015
Proceedings of the Serious Games, Interaction, and Simulation, 2015
Proceedings of the Serious Games, Interaction, and Simulation, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
EAI Endorsed Trans. Serious Games, 2014
Int. J. Adv. Corp. Learn., 2014
EAI Endorsed Trans. e Learn., 2014
Proceedings of the New Perspectives in Information Systems and Technologies, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the 16th International Conference on Information Integration and Web-based Applications & Services, 2014
OTILIA - An architecture for the recommendation of teaching-learning techniques supported by an ontological approach.
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
EAI Endorsed Trans. Serious Games, 2013
Int. J. Online Biomed. Eng., 2013
Rev. Iberoam. de Tecnol. del Aprendiz., 2013
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013
2012
Int. J. Eng. Pedagog., 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
The Learning Design in Education Today - Putting Pedagogical Content Knowledge into Practice.
Proceedings of the CSEDU 2012, 2012
2011
Proceedings of the IEEE International Conference on Systems, 2011
Proceedings of the 2011 Frontiers in Education Conference, 2011
Proceedings of the 2011 Frontiers in Education Conference, 2011
2010
Proceedings of the Knowledge Engineering and Management by the Masses, 2010
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010
2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
J. Educ. Technol. Soc., 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
The Use of an Adaptive Hypermedia Learning System to Support a New Pedagogical Model.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
2000
Upgrading Face to Face Higher Education Learning using a Web based environment.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000