Carlos Santos
Orcid: 0000-0003-0961-8088Affiliations:
- University of Aveiro, Department of Communication and Art, Portugal (PhD 2016)
According to our database1,
Carlos Santos
authored at least 19 papers
between 2009 and 2024.
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Bibliography
2024
Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Teachers' First Contact with an Immersive Web Environment: Evaluating Social Presence and Possible Effects on Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
The HCA Framework - A Storification Model to Support and Facilitate Gamification Design.
Proceedings of the Responsive and Sustainable Educational Futures, 2023
2022
Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform.
Intelligent Techniques in the Educational Process (1), 2022
2021
The use of mobile applications in higher education classes: a comparative pilot study of the students' perceptions and real usage.
Smart Learn. Environ., 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne.
Proceedings of the Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education, 2021
Developing a Prototype of an Open Educational Resource on Research Methods for PhD Candidates in Technology-Enhanced Learning.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021
2020
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
2015
J. Mobile Multimedia, 2015
Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case.
Comput. Hum. Behav., 2015
2014
J. Mobile Multimedia, 2014
2013
Online Identity Analysis Model: Analysing the Construction of the Self in Digital Environments.
Int. J. Knowl. Soc. Res., 2013
Students' Perspectives on Badges in Educational Social Media Platforms: The Case of SAPO Campus Tutorial Badges.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2010
Proceedings of the 14th International Conference on Information Visualisation, 2010
2009