Carlos Ramos-Galarza

Orcid: 0000-0001-5614-1994

According to our database1, Carlos Ramos-Galarza authored at least 37 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Impact of Technological Development on Human Cognitive Functioning.
Proceedings of the HCI International 2024 Posters, 2024

Serious Games Created for Cognitive Rehabilitation: A Systematic Review.
Proceedings of the HCI International 2024 Posters, 2024

A Bibliometric Approach to Existing Literature on Teleworking.
Proceedings of the HCI in Business, Government and Organizations, 2024

Evaluation of Augmented Reality Applications for the Teaching-Learning Process.
Proceedings of the HCI International 2024 Posters, 2024

2023
Experimental Evaluation of EMKEY: An Assistive Technology for People with Upper Limb Disabilities.
Sensors, 2023

Rehabilitation of Executive Functions: Systematic Review of Technological Stimulation Devices.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Use of Technology in the Context of Latin America.
Proceedings of the HCI International 2023 Posters, 2023

Smartphones and Higher Education: Mapping the Field.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2023

Blended Learning and Higher Education: A Bibliometric Analysis.
Proceedings of the Learning and Collaboration Technologies, 2023

Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative Analysis.
Proceedings of the Learning and Collaboration Technologies, 2023

From Face-to-Face Learning to Virtual Learning: Students' Perspective.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Low-Cost Human-Machine Interface for Computer Control with Facial Landmark Detection and Voice Commands.
Sensors, 2022

Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Impact of the Implementation of Resources with Augmented Reality in Education.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Video Conferencing Platforms for Learning: Which is the Best Platform?
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
The impact of a technological intervention program on learning mathematical skills.
Educ. Inf. Technol., 2021

Digital Museums as Pedagogical Mediators in the Pandemic Crisis.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Implementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

E-Learning and M-Learning Technological Intervention in Favor of Mathematics.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

Technological Intervention Through the Virtual Assistant Alexa in the Development of Linguistic Skills of a New Language.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Cognitive Interventions Based on Technology: A Systematic Literature Review.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2021

Using Virtual Reality in the Treatment of Social Anxiety Disorder: Technological Proposal.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2021

Hedonic and Utilitarian Motivations in Predicting the Buy Intention of Technological Products: A Study in Developing and Emerging Countries.
Proceedings of the Advances in Industrial Design, 2021

Consumer Extraversion, Novelty Seeking, and Use of Mobile Instant Messaging (MIM).
Proceedings of the Advances in Human Factors, Business Management and Leadership, 2021

COVID-19 in Relation to Business and Management: A Bibliometric Analysis.
Proceedings of the Advances in Human Factors, Business Management and Leadership, 2021

E-learning and M-learning Benefits in the Learning Process.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021

Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021

Artificial Intelligence and Tomorrow's Education.
Proceedings of the Advances in Artificial Intelligence, Software and Systems Engineering, 2021

Identifying Government Funds to Help People with Disabilities: An Analytical Process.
Proceedings of the Advances in Human Factors and System Interactions, 2021

2020
Literacy Toy for Enhancement Phonological Awareness: A Longitudinal Study.
Proceedings of the Computers Helping People with Special Needs, 2020

Development of Video Games to Improve the Learning of Data Structures.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2020

Mobile Technological Apps to Improve Frontal Lobe Functioning.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2020

Mobile App for Psycho-Statistics Learning.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2020

Technological Innovation to Assess Cognitive Functions in Attention Deficit Hyperactivity Disorder.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2020

Phonological Awareness Intervention and Basic Literacy Skill Development with Kiteracy-PiFo.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020

Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users.
Proceedings of the Advances in Industrial Design, 2020

Improve Accessibility and Visibility of Selected University Websites.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020


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