Carlos Martinho

Orcid: 0000-0002-9304-957X

According to our database1, Carlos Martinho authored at least 88 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Designing a Mood-Mediated Multi-Level Reasoner.
IEEE Trans. Affect. Comput., 2024

Heroine's Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative.
IEEE Access, 2024

Exploring the Impact of Player Personality on Cooperative Game Reward Sharing.
Proceedings of the IEEE Conference on Games, 2024

A Serious Game Platform to Train Teachers on Cyberbullying Prevention and Response.
Proceedings of the IEEE Conference on Games, 2024

2023
On the Application of the Triad Affect Interpretation Method to Understand Emotional Expression.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Believability, Anticipation, and... Timing Improving believability through timing manipulation.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

CSSII: A Player Motivation Model for Tabletop Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Modeling the Interpretation of Animations to Help Improve Emotional Expression.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
A cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

2021
Exploring empathy in cyberbullying with serious games.
Comput. Educ., 2021

Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games.
Proceedings of the Interactive Storytelling, 2021

An Approach to Multiplayer Interactive Fiction.
Proceedings of the Interactive Storytelling, 2021

Inspiring Social Creativity in Children with CUBUS.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

2020
Reward-Mediated Individual and Altruistic Behavior.
CoRR, 2020

The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions.
Proceedings of the Social Robotics - 12th International Conference, 2020

Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

The Influence of Reward on the Social Valence of Interactions.
Proceedings of the IEEE Conference on Games, 2020

2019
Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment.
J. Media Psychol. Theor. Methods Appl., 2019

Towards Incorporating Personality in Serious Games for Health.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction.
Proceedings of the Social Robotics - 11th International Conference, 2019

GIMME: Group Interactions Manager for Multiplayer sErious games.
Proceedings of the IEEE Conference on Games, 2019

Procedural Progression Model for Smash Time.
Proceedings of the IEEE Conference on Games, 2019

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Alignment of Player and Non-Player Character Assertiveness Levels.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Dynamic Interaction Mechanics CrossAnt.
CoRR, 2018

Would You Follow the Suggestions of a Storyteller Robot?
Proceedings of the Interactive Storytelling, 2018

Communicating Assertiveness in Robotic Storytellers.
Proceedings of the Interactive Storytelling, 2018

Multi-dimensional player skill progression modelling for procedural content generation.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Modelling Conflict Dynamics in Dyadic Interactions.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Towards Believable Interactions Between Synthetic Characters.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Using Interactive Storytelling to Identify Personality Traits.
Proceedings of the Interactive Storytelling, 2017

Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Persuasion Based on Personality Traits: Using a Social Robot as Storyteller.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Iterative Parallel Sampling RRT for Racing Car Simulation.
Proceedings of the Progress in Artificial Intelligence, 2017

2014
Context-Sensitive Affect Recognition for a Robotic Game Companion.
ACM Trans. Interact. Intell. Syst., 2014

Improving Learning in Business Simulations with an Agent-Based Approach.
J. Artif. Soc. Soc. Simul., 2014

Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children.
Int. J. Soc. Robotics, 2014

2013
Social Robots for Long-Term Interaction: A Survey.
Int. J. Soc. Robotics, 2013

The influence of empathy in human-robot relations.
Int. J. Hum. Comput. Stud., 2013

Multimodal Affect Modeling and Recognition for Empathic Robot Companions.
Int. J. Humanoid Robotics, 2013

A Serious Game Based on a Public Goods Experiment.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Metrics for Character Believability in Interactive Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Sensors in the wild: exploring electrodermal activity in child-robot interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

My Dream Theatre: Putting conflict on center stage.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

ASAP: an Ant resource Search Algorithm for swarm-like P2P networks.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

Conflict inside out: a theoretical approach to conflict from an agent point of view.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

My dream theatre.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children.
Proceedings of the Social Robotics - 4th International Conference, 2012

Detecting Engagement in HRI: An Exploration of Social and Task-Based Context.
Proceedings of the 2012 International Conference on Privacy, 2012

Virtual Agents in Conflict.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

A Serious Game for Teaching Conflict Resolution to Children.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings.
Proceedings of the International Conference on Human-Robot Interaction, 2012

An Agent-Based Collaborative Model For Supply Chain Management Simulation.
Proceedings of the 26th European Conference on Modelling and Simulation, 2012

The role of social identity, rationality and anticipation in believable agents.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Modelling Empathy in Social Robotic Companions.
Proceedings of the Advances in User Modeling, 2011

A computational approach towards conflict resolution for serious games.
Proceedings of the Foundations of Digital Games, 2011

Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games.
Proceedings of the Progress in Artificial Intelligence, 2011

I've been here before!: location and appraisal in memory retrieval.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Adapting content presentation and control to player personality in videogames.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Affect recognition for interactive companions: challenges and design in real world scenarios.
J. Multimodal User Interfaces, 2010

Closing the loop: from affect recognition to empathic interaction.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Using Empathy to Improve Human-Robot Relationships.
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010

I mean it!: detecting user intentions to create believable behaviour for virtual agents in games.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
As Time goes by: Long-term evaluation of social presence in robotic companions.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

ION Framework - A Simulation Environment for Worlds with Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Designing a game companion for long-term social interaction.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

It's all in the game: Towards an affect sensitive and context aware game companion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008

Anticipation and Believability.
Proceedings of the Challenge of Anticipation, 2008

Are emotional robots more fun to play with?
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

iCat, the chess player: the influence of embodiment in the enjoyment of a game.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

iCat: an affective game buddy based on anticipatory mechanisms.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
It's All in the Anticipation.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

2006
Using Anticipation to Create Believable Behaviour.
Proceedings of the Proceedings, 2006

2005
Introduction.
Proceedings of the Progress in Artificial Intelligence, 2005

2004
Playing with Agents-Agents in Social and Dramatic Games.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

2003
Synthetic Emotension.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2002
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.
Pers. Ubiquitous Comput., 2002

2000
Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments.
Appl. Artif. Intell., 2000

1999
A Cognitive Approach to Affective User Modeling.
Proceedings of the Affective Interactions, 1999

Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

"Underwater Love": Building Tristão and Isolda's Personalities.
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999


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