Carlos León

Orcid: 0000-0002-6768-1766

Affiliations:
  • Complutense University of Madrid, Spain


According to our database1, Carlos León authored at least 34 papers between 2007 and 2023.

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Bibliography

2023
Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2021
Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis.
IEEE Access, 2021

2020
Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling.
New Gener. Comput., 2020

Predicting the effects of suspenseful outcome for automatic storytelling.
Knowl. Based Syst., 2020

2019
The long path to narrative generation.
IBM J. Res. Dev., 2019

Conceptual Representations for Computational Concept Creation.
ACM Comput. Surv., 2019

Information management in interactive and non-interactive suspenseful storytelling.
Connect. Sci., 2019

Empirical Insights Into Short Story Draft Construction.
IEEE Access, 2019

Optimizing Player and Viewer Amusement in Suspense Video Games.
IEEE Access, 2019

2017
A computational model of the cognitive impact of decorative elements on the perception of suspense.
Connect. Sci., 2017

The Long Path of Frustration: A Case Study with Dead by Daylight.
Proceedings of the Advances in Computational Intelligence, 2017

Teaching Computational Creativity.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

2016
A Challenge Proposal for Narrative Generation Using CNLs.
Proceedings of the INLG 2016, 2016

Empirical evidence of the limits of automatic assessment of fictional ideation.
Proceedings of the Workshop on Computational Creativity, 2016

Using CNL for Knowledge Elicitation and Exchange Across Story Generation Systems.
Proceedings of the Controlled Natural Language - 5th International Workshop, 2016

Annotating Musical Theatre Plots on Narrative Structure and Emotional Content.
Proceedings of the 7th Workshop on Computational Models of Narrative, 2016

A Formal Model of Script Construction Based on Salience and Abstraction.
Proceedings of the 7th Annual International Conference on Biologically Inspired Cognitive Architectures, 2016

2015
When reflective feedback triggers goal revision: a computational model for literary creativity.
Proceedings of the First International Workshop on AI and Feedback, 2015

Calibrating a Metric for Similarity of Stories against Human Judgement.
Proceedings of the Workshop Proceedings from The Twenty-Third International Conference on Case-Based Reasoning (ICCBR 2015), 2015

Generating Plots for a Given Query Using a Case-Base of Narrative Schemas.
Proceedings of the Workshop Proceedings from The Twenty-Third International Conference on Case-Based Reasoning (ICCBR 2015), 2015

Schemas for Narrative Generation Mined from Existing Descriptions of Plot.
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015

2014
On the Use of Character Affinities for Story Plot Generation.
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Reading and Writing as a Creative Cycle: the Need for a Computational Model.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process.
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014

2011
A top-down design methodology based on causality and chronology for developing assisted story generation systems.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
The Role of Evaluation-Driven Rejection in the Successful Exploration of a Conceptual Space of Stories.
Minds Mach., 2010

Story Generation Driven by System-Modified Evaluation Validated by Human Judges.
Proceedings of the International Conference on Computational Creativity, 2010

Towards a Black Box Approximation to Human Processing of Narratives Based on Heuristics over Surface Form.
Proceedings of the Computational Models of Narrative, 2010

2009
Constructing World Abstractions for Natural Language in Virtual 3D Environments.
Proceedings of the New Directions in Intelligent Interactive Multimedia Systems and Services, 2009

A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes.
Proceedings of the ENLG 2009, 2009

2008
NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization.
Proceedings of the INLG 2008, 2008

An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.
Proceedings of the Interactive Storytelling, 2008

2007
Mixed Narrative and Dialog Content Planning Based on BDI Agents.
Proceedings of the Current Topics in Artificial Intelligence, 2007


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