Carlos Ferraz

According to our database1, Carlos Ferraz authored at least 10 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of six.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2018
Migrating Complex Event Processing in the Web of Things.
Proceedings of the 24th Brazilian Symposium on Multimedia and the Web, 2018

2016
Reliability Evaluation of Behavioral Representations from Multimedia Applications: An Experimental Approach.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

A policy-based coordination architecture for distributed complex event processing in the internet of things: doctoral symposium.
Proceedings of the 10th ACM International Conference on Distributed and Event-based Systems, 2016

2015
Context-Aware Techniques for Cross-Domain Recommender Systems.
Proceedings of the 2015 Brazilian Conference on Intelligent Systems, 2015

2012
Shared-TV: a framework to develop converged TV-centric applications.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

The UbiBus Project: Using Context and Ubiquitous Computing to build Advanced Public Transportation Systems to Support Bus Passengers.
Proceedings of the 8th Brazilian Symposium on Information Systems, 2012

2007
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Evaluating a middleware for crossmedia games.
Proceedings of the 5th International Workshop on Middleware for Pervasive and Ad-hoc Computing (MPAC 2007), held at the ACM/IFIP/USENIX 8th International Middleware Conference, November 26, 2007

2006
Scenarios and middleware services for pervasive multiplatform networked games.
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006

Middleware services for pervasive multiplatform networked games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006


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