Carlo Maria Medaglia
Orcid: 0009-0000-2327-3819
According to our database1,
Carlo Maria Medaglia
authored at least 53 papers
between 2009 and 2023.
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Bibliography
2023
Impact of convolutional neural network and FastText embedding on text classification.
Multim. Tools Appl., February, 2023
2022
Imaging based cervical cancer diagnostics using small object detection - generative adversarial networks.
Multim. Tools Appl., 2022
2021
J. Simulation, 2021
J. Ambient Intell. Humaniz. Comput., 2021
2020
Pattern Recognit. Lett., 2020
On the design of biometric-based user authentication protocol in smart city environment.
Pattern Recognit. Lett., 2020
Communicating a Scattered Cultural Urban Event: A Survey on User Needs Across Generations.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020
Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended Course.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
2019
Kybernetes, 2019
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Analyzing Social Impact Evaluation Tools Applied to Design Thinking: A Proposal for Improving User Experience in Urban Spaces Through Social Innovation.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
2018
Improving Quality of Interaction with the Mobility Services Through the Gamification Approach.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018
Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018
2017
Proceedings of the Advances in Usability and User Experience, 2017
2016
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016
An innovative system for a clean and sustainable public transport system in smart cities.
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016
Playful Interactions for the Citizens' Engagement. The Musical Language as a Possible Application.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
City Usability: A Proposal for Evaluating the Perceived Usability of a City on the Basis of the Website Quality Models.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016
Enhancing Data Visualization Modes Through a Physical Representation: The "Makerometer" Solution.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Smart Objects for Autism: A Proposal of Classification of the Objects Based on the Autism Symptoms.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
2015
Empirical evidence of the game-based learning advantages for online students persistence.
EAI Endorsed Trans. Serious Games, 2015
Int. J. Serious Games, 2015
Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the HCI in Business - Second International Conference, 2015
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
Improving User Performance in a Smart Surveillance Scenario through Different Levels of Automation.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
Instructions and Feedback in Connection with the Duration and the Level of Difficulty of a Serious Game.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014
A User-Centered Approach in Designing NFC Couponing Platform: The Case Study of CMM Applications.
Proceedings of the HCI in Business - First International Conference, 2014
Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2011
Design and development of a social shopping experience in the IoT domain: The ShopLovers solution.
Proceedings of the 19th International Conference on Software, 2011
User-centered design approach for interactive kiosks: evaluation and redesign of an automatic teller machine.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Searching digital audio broadcasting radio stations: usability and safety issues for in-vehicle devices.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the Ambient Intelligence, 2011
2010
Proceedings of the Ambient Intelligence, 2010
2009
IxD&A, 2009
Design, prototyping and evaluation of SIMpliCity: an NFC system for the mobility of citizens.
IxD&A, 2009
SeSaMoNet: an RFID-based economically viable navigation system for the visually impaired.
Int. J. RF Technol. Res. Appl., 2009
"Art-sonomy": Social Bookmarking of Real Artworks via Mobile Applications with Visual Tags.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009
Proceedings of the Interaction Design and Children, 2009